Various Over-Brighting Issues

Bugs that have been investigated and resolved somehow.

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NeuralStunner
 
 
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Various Over-Brighting Issues

Post by NeuralStunner »

Currently using the light value 1024 to achieve an interestingl effect with the pulsing light sector special. (An old vanilla trick apparently.) But I've had some problems...

ZDoom r3333:
  • Overbright, No Pulse: Renders the sector dark (almost black).
  • Overbright, Pulse: Works as expected, other than an odd blink to black. (at the height of the pulse, it seems).
  • Overbright, No Pulse, 3D Water: Water's surface and content are not even rendered. (Untl you're under it.)
  • Overbright, Pulse, 3D Water: Works fine, other than the blink.
I also tested in GZDoom, which has its own issues. (Topic here.)
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randi
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Re: Various Over-Brighting Issues

Post by randi »

Fixed.
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