[zdoom-r3190]New 3d Floors issue in software renderer

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AC3
Posts: 4
Joined: Sat Apr 23, 2011 5:47 pm

[zdoom-r3190]New 3d Floors issue in software renderer

Post by AC3 »

I found a problem related to 3D Floors, always concentrating on the latest build.

1- The mid texture of the 3d floor attached to a wall.
Spoiler:
This issue doesnt happen in Open GL mode.

In other ports I tested, the transfer heights aren't working by the 3d Floor code. (I doubt if that's the conflict.) But on this port the transfer height works fine.

EDIT: Here's an example WAD
kgsws-CZ
Posts: 70
Joined: Sun Jul 19, 2009 9:50 pm

Re: [zdoom-r3190]New 3d Floors issue in software renderer

Post by kgsws-CZ »

Fixed. This fix will not work correctly if ceiling (or floor) of real sector is sloped.
This patch also fixes another bug with fake walls of hidden 3D floors.
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