unknownna wrote:I found something with the "Load Game" menu. If you have opened the console before trying to load an incompatible game, the whole background will turn into a HOM (if the OpenGL renderer is in use). It's not fixed in GZDoom 323 (also broken in GZDoom SVN build r1183).
Steps to reproduce:
1) Start Skulltag with a pwad loaded.
2) Save a game.
3) Quit Skulltag.
4) Start Skulltag without a pwad loaded.
5) Open the console.
6) Go to the "Load Game" menu and load the saved game.
Edward-san wrote:I was able to reproduce this also with zDoom svn r3131.
Someone should open a bug report at zdoom forum.
The HOM is visible in the software renderer if vid_forceddraw is set to 1.