There seem to be alignment problems with some highres fonts/icons, e.g. in the Heretic HUD (alternate and normal). When using the highres pack from this site, the health/armor numbers are shown about middle of the left edge of the screen instead of down below near their corresponding icons (when using alternate GZDoom HUD). Also, the elapsed time (red numbers) would not be properly aligned on the automap (alternate GZDoom HUD). When using normal HUD, the ammo icons would float somewhere on the left side of the screen as well instead of being placed in the HUD itself. No idea if this is a GZDoom issue or some problem with the highres pack, but the included fonts seem fine to me.
Config:
> GZDoom v1.5.3.1043 or newer (was also the same with earlier releases)
> System: Win7 Ultimate (32bit), nvidia GF 9800 (ForceWare 258.96), 1920x1200 res
[r1043+] Highres HUD misalignments
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- NightFright
- Spotlight Team
- Posts: 1379
- Joined: Fri May 02, 2008 12:29 pm
- Location: Germany
[r1043+] Highres HUD misalignments
- Attachments
-
- Standard HUD, ammo misalignment
- Screenshot_Heretic_20101016_141154.jpg (118.41 KiB) Viewed 459 times
-
- Alternate HUD, automap time misalignment
- Screenshot_Heretic_20101016_141141.jpg (81.71 KiB) Viewed 459 times
-
- Alternate HUD, health/armor misalignment
- Screenshot_Heretic_20101016_141131.jpg (102.65 KiB) Viewed 459 times
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [r1043+] Highres HUD misalignments
Fixed the altHUD related issues. I guess the ones in the SBARINFO code are the same: Some calculations use the texture's unscaled size and offsets for position calculations instead of the scaled ones.