by EffinghamHuffnagel » Fri May 14, 2010 3:56 pm
No, Janitor is right. Some Midi files don't loop.
I started playing Strife again with ZDoom and the music in the first map didn't sound right. I checked, and the Midi Device was set to Fmod. So I changed it to Awe64G Midi Synth, since I had a Soundblaster card when I first played it. I restarted the game and the music went back to what I remembered. But it didn't loop. I got a "Midi Playback Failure" message. So I started testing Doom2 wads and got the same error... sometimes. Some Midis (actually .mus files) looped fine, others gave the error message. I can't find a reason for the inconsistency. Some .mus files were taken directly from other games. Others were edited versions, which means they were converted to .mid, edited, then converted back to .mus. I did this testing using a WinME system with an Awe64 Gold card.
I went back to my CDs of old stuff and started testing old versions of ZDoom I had. I found that with version 2.2.0.751 the music loops fine but with 2.2.0.784 the error pops up, so this has been going on for quite a while. I know this isn't a huge issue, but some .mus files sound much better using the Awe64 Device than with Fmod.
I have attached two wads. One has music that loops correctly under the Awe64G Midi Synth device and the other has music that doesn't loop and gives the error message. I tried to pick short songs.
- Attachments
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musfail.wad
- (16.96 KiB) Downloaded 21 times
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muswork.wad
- (18.28 KiB) Downloaded 18 times