Scroll down to phobus' post (How do you get links to posts on this forum anyway?). Though I can't get this to happen on my machine but many people are suffering this odd problem (yet no one has filed a bug report!). Sprites eventually start to lose their transparency, even the doom stock sprites.
phobus wrote:One problem I found though.
Seems that most of the sprites in the game (including one or two doom sprites) have no transparency. When I was playing a lot of the sprites showed black boxes filling the rectangular space round them... which was a bit weird. Ones that definitely showed it (albeit irregularly) were as follows:
The grey tree sprite
The rocket sprite
Most of the hobo's sprites and rotations
All of the bottles sprites
Some of the commando's sprites and most of the 'police' sprites as well
The fire sprites before they settled as burning fires
The bricks sprites whilst in air
The bloodsplats
The jetpack and jump pickup
Now, as some of these aren't even included in your wad, I do wonder if that might be GZDoom rather than you... so I'll have a test in a few other things to see what's up.
EDIT: Ok, a fair few checks have turned this up for me. It's just Night of the Homeless that does it, and it's pretty much every sprite in the game. No idea what's causing it... I did extract all of the files and then put them into a pk3 myself though (the night of the homeless ones). Shouldn't think that'd make any difference to the standard Doom trees
neoworm wrote:It Happened to mě too, its probably some Hardware/Software problem. Maybe some memory leak because sometimes the sprites work well and the black boxes appear only when there are many sprites on screen/in game.
BoldEnglishman wrote:I have also seen these black boxes, and as mentioned before, I don't see how this project would affect stock sprites. Sometimes, the black boxes flash on and off, sometimes they stay on (and stay on until the end of the level). I have never seen this before either, and I don't think it's because there are too many sprites on the screen (this hardly competes with some of the levels like nuts or scythe).
And many more, so this can't be a machine issue can it?wildweasel wrote:I'm getting the bug too, running an NVidia Geforce 7900 GS - and this is the first time I've seen a glitch quite like this one. I don't think it's hardware. For what it's worth, though, the bug doesn't happen in the ZDoom SVN that I'm running (which is horribly out of date now). On that note, however, I managed to freeze ZDoom by blowing up the parking lot full of cars in Downtown (which has never happened in GZDoom).