Menu untidiness

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Enjay
 
 
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Menu untidiness

Post by Enjay »

I first noticed this in the GZdoom OpenGL menu but the problems in certain other menus exist in GZdoom and Zdoom in all resolutions that I checked. The functionality is not affected, it just looks untidy.

Anyway, a picture says it better.

Image

Heretic and Hexen show some of these problems too, but they are generally not as bad as Strife which, presumably, has the widest font or something.

[edit] Edited to put a screenshot back because the originals had gone [/edit]
Last edited by Enjay on Wed Dec 16, 2009 4:52 pm, edited 1 time in total.
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Jimmy
 
 
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Post by Jimmy »

Turning up your resolution could solve the problem, but yes, IMO the menu needs to have word wrapping for its options or something.
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Enjay
 
 
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Post by Enjay »

The screenshots were taken in 640x480 to save forum and disk space. I first noticed at 1024x768 though.
problems in certain other menus exist in GZdoom and Zdoom in all resolutions that I checked.
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Post by SMG M7 »

I use 1600 x 1200 and it happens to me with every IWAD I use.
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Enjay
 
 
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Post by Enjay »

Perhaps a smaller and standardised font sould be used for these menus (confont?) or perhaps that would detract from the character of the games? It would certainly remove the need to make sure that each menu worked with each game's individual font.
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Graf Zahl
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Post by Graf Zahl »

Scaling the menu to 320x200 makes the Strife font too large. I think the only way to solve this is not to scale it that much. The only problem is that in ZDoom's software renderer it might produce scaling artifacts if a non-integer scaling factor was chosen.

So the only possibility might be to draw to a virtual 640x400 instead of 320x200 screen making the menu half as large as it is now.
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Post by skadoomer »

any chance of doing this only for the text items that run off the screen?
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Re: Menu untidiness

Post by randi »

Ha ha ha ha ha! Fixed. (Though somebody should probably double check this with different games and resolutions, since it completely changed the way coordinate values are used on the options menus.)
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Re: Menu untidiness

Post by Enjay »

It generally looks much neater to me. All the menus look a lot tidier. At my screen resolution (1920x1200) the only menu items I saw causing any kind of problem were 2 in Strife. This was the usual "Sprites and Particles" and one of the sliders (underwater cutoff). In both cases, half of the final character on the line was cut off ( an s and a 0 respectively). I'd say that was negligible.
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