If you set chase_dist greater than 32767 (and chase_height aroung 10), the chase camera will show you parts of the map which should not be visible from the player. You can see this when death camera is on and you kill yourself. doom2 map01 is a good place to see the issue.
Setting chase_dist less than 32767, there's no issue, as the camera is limited by the walls around the player.
[????]high value of chase_dist visual glitch bug
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 1774
- Joined: Sat Oct 17, 2009 9:40 am
[????]high value of chase_dist visual glitch bug
Last edited by Edward-san on Wed Dec 10, 2014 3:46 pm, edited 1 time in total.
-
- Posts: 1774
- Joined: Sat Oct 17, 2009 9:40 am
Re: [????]high value of chase_dist visual glitch b
Does it make sense to set the 'chase_dist' value a negative number? I can make a patch which limits the range of the allowed values between 0 and 32767.
'chase_height' has the same problem, I could ask the same question, but its default is -8, hence the range should be something like [-8 , 32767]?
Is it there a reason the chase_height can be set to a lower value than -8?
[edit]I believe that the maximum value is still too much high. What do you suggest, guys?
'chase_height' has the same problem, I could ask the same question, but its default is -8, hence the range should be something like [-8 , 32767]?
Is it there a reason the chase_height can be set to a lower value than -8?
[edit]I believe that the maximum value is still too much high. What do you suggest, guys?
Re: [????]high value of chase_dist visual glitch bug
Fixed. I'd rather worry about enforcing safe maximums rather than sane maximums.