[3509-3516]Initial item spawn and item respawn are different

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Edward-san
Posts: 1774
Joined: Sat Oct 17, 2009 9:40 am

[3509-3516]Initial item spawn and item respawn are different

Post by Edward-san »

Example wad: http://www.skulltag.net/tracker/file_do ... 5&type=bug

run zdoom like this:

Code: Select all

zdoom -file thingz_spawnrespawn_01.wad -warp 01 +sv_itemrespawn 1
The health bonus is in the base in the initial spawn, but respawn places the item at the top of the build.

Not sure if the problem is the initial spawn or the respawn.
unknownna
Posts: 215
Joined: Sat Oct 06, 2007 4:45 pm

Re: [3509-3516]Initial item spawn and item respawn are diffe

Post by unknownna »

Image
Edward-san wrote:Not sure if the problem is the initial spawn or the respawn.
The respawn position should be the incorrect one.

Edit:

Barrels and monsters need separate fixes too. Use this example WAD. The marine and the barrel on the pillars don't respawn at all since they use the incorrect floor heights as a base for respawning, and since there is not enough room between the floors and their corresponding ceilings, they can't respawn.

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randi
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Joined: Wed Jul 09, 2003 10:30 pm
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Re: [3509-3516]Initial item spawn and item respawn are diffe

Post by randi »

Fixed.
unknownna wrote:The marine and the barrel on the pillars don't respawn at all since they use the incorrect floor heights as a base for respawning, and since there is not enough room between the floors and their corresponding ceilings, they can't respawn.
Actually, in this case, it's because their spawn point is underneath the floor and inside a wall.
unknownna
Posts: 215
Joined: Sat Oct 06, 2007 4:45 pm

Re: [3509-3516]Initial item spawn and item respawn are diffe

Post by unknownna »

randy wrote:Actually, in this case, it's because their spawn point is underneath the floor and inside a wall.
I see. The reason why I thought so is because it currently looks like that in ST online (picture below). Nevertheless, thank you for fixing this so quickly. Appreciated.

Image
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