run zdoom like this:
Code: Select all
zdoom -file thingz_spawnrespawn_01.wad -warp 01 +sv_itemrespawn 1
Not sure if the problem is the initial spawn or the respawn.
Moderator: GZDoom Developers
Code: Select all
zdoom -file thingz_spawnrespawn_01.wad -warp 01 +sv_itemrespawn 1
The respawn position should be the incorrect one.Edward-san wrote:Not sure if the problem is the initial spawn or the respawn.
Actually, in this case, it's because their spawn point is underneath the floor and inside a wall.unknownna wrote:The marine and the barrel on the pillars don't respawn at all since they use the incorrect floor heights as a base for respawning, and since there is not enough room between the floors and their corresponding ceilings, they can't respawn.
I see. The reason why I thought so is because it currently looks like that in ST online (picture below). Nevertheless, thank you for fixing this so quickly. Appreciated.randy wrote:Actually, in this case, it's because their spawn point is underneath the floor and inside a wall.