I added these to a custom Player Class:
Code: Select all
DamageFactor "Metal", 0.8 // New Type
DamageFactor "Magic", 1.0 // New Type
DamageFactor "Fire", 1.0
DamageFactor "Electric", 1.0
DamageFactor "Ice", 1.0
DamageFactor "Poison", 0.9
DamageFactor "Disintegrate", 0.9
DamageFactor "Spirit", 1.0 // New Type
DamageFactor "Light", 0.9 // New Type
Does this happen to anyone else? Can you try the above code in a custom actor, but add (or change Disintegrate into) another DamageType? Doesn't matter what it's called, "TestType" or "HulkSmash" would work.
I won't be able to check in on this until much later, so hopefully that's enough to go on.
