http://forum.zdoom.org/viewtopic.php?f= ... a&start=15
Zdoom r1069 and GZdoom r131 crash shortly after starting a game for me. I load up Zdoom with the file loaded, pick a player class then start a game and shortly afterwards, Zdoom crashes.
I made a debug build and here's what I got. It seems to be pointing at something in the sound code?
Spoiler:s_sound.cpp was loaded by the debugger and the little yellow arrow was beside this bit:
Code: Select all
//==========================================================================
//
// S_Sound - An actor is source
//
//==========================================================================
void S_Sound (AActor *ent, int channel, FSoundID sound_id, float volume, float attenuation)
{
if (ent->Sector->Flags & SECF_SILENT)
return;
S_StartSound (ent, NULL, NULL, NULL, channel, sound_id, volume, attenuation);
}
Code: Select all
if (ent->Sector->Flags & SECF_SILENT)