At The Edge of the Dark Lands (Pre-Alpha)

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Staledonut
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At The Edge of the Dark Lands (Pre-Alpha)

Post by Staledonut »

Image
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This is my First Mod. been working on it for quite some time. and will continue working on it for some time to come. it will eventually have a fullblown story and be using very little of the original Doom 2 Assets.
ive made everything with Slade3, Gimp and Aseprite because... reasons.



if you Decide to try this mod out, i really hope you enjoy what im going for and trying to do. :-)
i hope the mood spoops you sometimes or atleaste makes you feel something ;)

There is a Infinitely long Credits list that i will post below. and i want to thank everyone who patiently answered my questions in both the forums and the Discord... im learning alot :-)


-GZDoom and Dynamic lights is a must (would recommend bloom effect to be turned on, it makes the outdoors look better)
-AltFire
-Jumping
-Ducking
-FallDamage
-Inventory

ive added a Controls Sub-menu that shows essential buttons to bind. #recommended

Image Updates:
Spoiler:
Image ToDo List:
Spoiler:

Image ScreenShots:
Spoiler:
Image Download: Last Updated 18 June 2020

>>>>>>>>>> Google Drive <<<<<<<<<<<



Credits:
Spoiler:
Music Credits:
Spoiler:
Last edited by Staledonut on Thu Jun 18, 2020 2:23 pm, edited 28 times in total.
Valken
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Re: At The Edge of the Dark Lands (Pre-Alpha)

Post by Valken »

Game looks great. I've have been looking for a good medieval bash them up ...
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Staledonut
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Re: At The Edge of the Dark Lands (Pre-Alpha)

Post by Staledonut »

Valken wrote:Game looks great. I've have been looking for a good medieval bash them up ...
i hope you will enjoy it :-) im happy for any kind of feedback i can get.
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neoworm
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Re: At The Edge of the Dark Lands (Pre-Alpha)

Post by neoworm »

This has a really good atmosphere. And I like how none of the monsters are pushovers. Just the axe could be at least little bit useful. It has no range and all monsters attack really fast in melee. Making the axe almost impossible to use in any way.
BigMemka
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Re: At The Edge of the Dark Lands (Pre-Alpha)

Post by BigMemka »

Very good atmosphere! Reminiscent me of Phocas Island 2. But there are small bugs. I jumped into the well on the first map and I couldn't get out of there. Also, large birches have a very low height in the decorate. And you can jump to them in the middle of the cliff.
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Staledonut
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Re: At The Edge of the Dark Lands (Pre-Alpha)

Post by Staledonut »

Thank you! both of you for trying the mod :-) im very proud of the Atmosphere! been working hard on that in specific... im very happy

neoworm wrote:This has a really good atmosphere. And I like how none of the monsters are pushovers. Just the axe could be at least little bit useful. It has no range and all monsters attack really fast in melee. Making the axe almost impossible to use in any way.
yeah i need to rebalance the weapons a bit and make the enemies fire a little less frequently. that should make it so the axe can be a viable weapon for most of the normal monsters :)



BigMemka wrote:Very good atmosphere! Reminiscent me of Phocas Island 2. But there are small bugs. I jumped into the well on the first map and I couldn't get out of there. Also, large birches have a very low height in the decorate. And you can jump to them in the middle of the cliff.
yeah the well needs to block the player from falling into it xD gonna fix that!

oh right! completely forgot to change the height of the birches :P
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Captain J
 
 
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Re: At The Edge of the Dark Lands (Pre-Alpha)

Post by Captain J »

Very amazing, large, grand and adventurous TC right there! The story is very riveting and choice of the soundtrack is neatly atmospheric!
Spoiler: And here are some feedback.
And that's about it. It was like playing Doom with Dark Souls, plus Darkest Dungeon but with non-stop action and the enemies having endless crit advantage! So yeah, kudos.
Last edited by Captain J on Sat Mar 28, 2020 11:56 am, edited 1 time in total.
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Skidjit
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Re: At The Edge of the Dark Lands (Pre-Alpha)

Post by Skidjit »

Just gave it a try for about 10 minutes before heading outside for a spell. The map is very expansive with great atmosphere. I'll sit down and do a play through later tonight. Felt like I was in one of those 80s adventure movies like Beastmaster, Conan and Dragonslayer. Love the first enemy you encounter, one of my favorites I like to experiment with.
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Staledonut
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Re: At The Edge of the Dark Lands (Pre-Alpha)

Post by Staledonut »

Captain J wrote:Very amazing, large, grand and adventurous TC right there! The story is very riveting and choice of the soundtrack is neatly atmospheric!
Spoiler: And here are some feedback.
And that's about it. It was like playing Doom with Dark Souls, plus Darkest Dungeon but with non-stop action and the enemies having endless crit advantage! So yeah, kudos.

oh wow thank you for the praise :) but also thank you for the critisisms! there are still alot of work to do on the mod.

honestly the ladder you mentioned will be changed to something else if i cant figure out a good way of making it work (this is a remnant from when the map was supposed to be a doom map with no falling damage. lets say the scope of this project kind blew out of proportions... and im kinda enjoying myself alot :D)


Captain J wrote:- I thought this well had something special inside, but nah. Nothing was in there and i basically got Timmy O'Toole'd.
Ehehehehe :lol: yeah ive already fixed this since BigMemka mentioned it and will be a part of a fix update



Captain J wrote:- I think i already heard about this text before.
yeah missed that. and im looking around for a better way to get reading dialogues to display in a sexier way and alot of the story is still work in progress :oops:



Captain J wrote:- The Fleshwizards often teleport themselves and attack me in the back. The delay before that is fine and all, but would be nice if they would also play some kind of preparing sound to ring me the sense of direction.
- Fiery big guys in the Mines are most unfair: their projectiles literally crawl on the floor and the splash damage, and its radius are seriously big.[/spoiler]And that's about it. It was like playing Doom with Dark Souls, plus Darkest Dungeon but with non-stop action and the enemies having endless crit advantage! So yeah, kudos.
im changing around aggression and animation speed on the monsters to see if that could work. but im pretty sure im going to have to make to rather large changes to monsters AND weapons to make everything flow as intended.
the "White Staff" is very overpowered for one (im not happy with how it plays in the context of all the enemies right now)
the axe needs more range


Anyways Anyone who tries out my creation makes me immensly happy! thank you!

Skidjit wrote:Just gave it a try for about 10 minutes before heading outside for a spell. The map is very expansive with great atmosphere. I'll sit down and do a play through later tonight. Felt like I was in one of those 80s adventure movies like Beastmaster, Conan and Dragonslayer. Love the first enemy you encounter, one of my favorites I like to experiment with.
awesome that you feel the 80s adventure feel! i think i subconsiously add alot my inspirations and love for moody almost apocalyptic fantasy into what i want to do with the mod and conan is part of that even if that movie is wonderful amount of silly too! ;)
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Ferretmanjcdenton
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Re: At The Edge of the Dark Lands (Pre-Alpha)

Post by Ferretmanjcdenton »

This looks Unbelievable amazing...I absolutely adore this wood in the beginning..hope you'll continue this soon ... can't wait ...I will definitely upload a video on my channel.
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Staledonut
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Re: At The Edge of the Dark Lands (Pre-Alpha)

Post by Staledonut »

Ferretmanjcdenton wrote:This looks Unbelievable amazing...I absolutely adore this wood in the beginning..hope you'll continue this soon ... can't wait ...I will definitely upload a video on my channel.
thank you! im working hard on getting this done! i have alot of other projects i want to do but im keeping to this one until its done! :D
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sgrwtr
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Re: At The Edge of the Dark Lands (Pre-Alpha)

Post by sgrwtr »

As others have said, the music choice builds a great atmosphere. Perhaps Bell witch will help inspire you further on this project. https://www.youtube.com/watch?v=10q1ZJyLXFk

As far as the gameplay goes. Again as others have said, It's really challenging because they're so fast and do so much damage so quickly. Getting the dagger from Hexen in the middle of that difficult battle was a little odd for me because it's not really easy to use at that moment.
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Staledonut
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Re: At The Edge of the Dark Lands (Pre-Alpha)

Post by Staledonut »

sgrwtr wrote:As others have said, the music choice builds a great atmosphere. Perhaps Bell witch will help inspire you further on this project. https://www.youtube.com/watch?v=10q1ZJyLXFk

As far as the gameplay goes. Again as others have said, It's really challenging because they're so fast and do so much damage so quickly. Getting the dagger from Hexen in the middle of that difficult battle was a little odd for me because it's not really easy to use at that moment.
ooh i like that music. gonna dive deep on that one :P

thank you for testing :-)

yeah the gameplay will get a overhaul. im regrouping on ideas and considering moving things around and even scrapping one or two weapons.
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