Run For It!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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Cherepoc
Posts: 60
Joined: Wed Sep 08, 2004 1:26 pm
Location: Russia

Re: [WIP] Run For It!

Post by Cherepoc »

Yes, there's a separate option for footstep volume.
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Spaceman333
Posts: 622
Joined: Thu Oct 13, 2016 8:40 pm

Re: [WIP] Run For It!

Post by Spaceman333 »

This mod made me instantly think of this image:
Image

Thank you for making me smile. :)
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Lime
Posts: 128
Joined: Sat May 07, 2016 12:31 am
Location: Outside of an Abandoned Building

Re: [WIP] Run For It!

Post by Lime »

"WAIT! I Need some Ammo!"

- Pure genius. This is a best thing that i have ever seen.
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Cherepoc
Posts: 60
Joined: Wed Sep 08, 2004 1:26 pm
Location: Russia

Re: [WIP] Run For It!

Post by Cherepoc »

Here you go
Download
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JoexxZombie
Posts: 13
Joined: Tue Oct 18, 2016 10:23 am

Re: Run For It!

Post by JoexxZombie »

Awesome...... I love this....... I shot a cacodemon and :shock: whoa.......
Really liking this.....
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Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: Run For It!

Post by Viscra Maelstrom »

forget Dood, this is the real contender for the mockaward this year.
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Rachael
Posts: 13571
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
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Re: Run For It!

Post by Rachael »

There are a lot of possible nominees. And the choosing begins soon...

I think this is one of the most original ideas though.
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Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
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Re: Run For It!

Post by Captain J »

This mod breaks a leg. No, i'm not kidding.
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Cherepoc
Posts: 60
Joined: Wed Sep 08, 2004 1:26 pm
Location: Russia

Re: Run For It!

Post by Cherepoc »

Updated version to 1.0.1.
Fixed transformed barrels chasing untransformed barrels if barrel mode is friendly and target barrels is set to true.
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PlayerLin
Posts: 581
Joined: Sun Nov 11, 2007 4:20 am
Graphics Processor: nVidia with Vulkan support
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.
Contact:

Re: Run For It!

Post by PlayerLin »

It's f***ing funny I see the corpse of space marine/gibs also running away... what the hell!? Nice mod, dude. :P
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Kizoky
Posts: 291
Joined: Mon Nov 14, 2011 9:59 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Around weirdos, I'm the biggest weirdo among them
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Re: Run For It!

Post by Kizoky »

This mod gave CyberDreams a pair of legs.. Rest in pepperoni me
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Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
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Re: Run For It!

Post by Zanieon »

Man... i may have big legs, but this thing beat me with ease.

40/10, some of those things needs become artropods for more legs.
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Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
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Re: Run For It!

Post by Armaetus »

Has anyone done co-op with this mod yet?
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Cherepoc
Posts: 60
Joined: Wed Sep 08, 2004 1:26 pm
Location: Russia

Re: Run For It!

Post by Cherepoc »

Updated to 1.0.3 - little bfg ball explosion animation fix, also fixed few option names in the menu, updated the manual. No one is reporting anything major, so I hope this will be the final minor update before the next big one, which will come out after the new zdoom comes out (there are still some things waiting for their own pair of legs :) ).
And thanks everyone, I mean, wow. 20k trailer views, an article in RPS, did not expect that much.
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JoexxZombie
Posts: 13
Joined: Tue Oct 18, 2016 10:23 am

Re: Run For It!

Post by JoexxZombie »

Cool I'm loving this mod, my son thinks its awesome too. Great job and I haven't noticed any bugs.
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