Gez wrote:Found a few little bugs. Nothing big, though, and only one that really needs fixing IMO.
Worst bug: you can get stuck here.
When you move into that area it's easy to step on the barrels because of the higher floor just outside the niche. Once you're walking on the barrels, you can fall in the corner, and then you're stuck -- without jumping or noclipping, no way out. A simple fix would be adding another barrel to make sure you can't fall.
Exploit: it's possible to run from this platform onto the secret area -- in fact I even though it was how you were supposed to. If you do that, you can skip the whole hunt for the green key. IMO having shortcuts is fine, though, so I don't think this needs to be "fixed".
Cosmetic issue: the ceiling is too low to have a torch in a couple places.
The first is the corridor with the blue-locked door. I guess this shot isn't the clearest. Here's a better one:
And the other place:
Ah, good eye Gez! Thank you for noticing these issues, I will be fixing them today. Regarding the run-and-leap onto the morph ovum platform, I never knew it existed until my first playtester pointed it out. At first I thought it was cool, but now that more people have had issues with it I think I am going to disallow jumping to that platform. Very few of my testers seemed to realize that they are
not trapped inside the Green Key area if they make that jump without the Green Key, due to the Demon Mask doors which open after hitting the switch that brings forth the Maulotaur. Perhaps I should make it more obvious that the Demon Mask doors that the player sees around the level are
all tied to that switch. I might end up making them a different color so that they stand out. I dunno. If you have any suggestions, I'd love to hear them. Thanks again!
EDIT: Also, if anyone knows how to change a sound file's type in SLADE or XWE so that the engine recognizes it as music and loops it properly, that would be really helpful. I currently have a different song that I'd like to use instead of the current one which plays during the boss encounter, but when I load it into the archive it shows up as a sound, not as music. I've looked at the wiki but I can't find how to change the file's type.