[WIP] Doom Origins: Covert Operations [Demo released]

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Guardsoul
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[WIP] Doom Origins: Covert Operations [Demo released]

Post by Guardsoul »

Image

The idea of this project popped in my head about a year ago but due to my very limited knowledge about Decorate and Sbarinfo I decided to wait until I was able to do something decent.
Now that I´m more prepared, it´s time to start working on this.

So what is "Doom origins: Covert Operations"?

This a small mod that will take place right before the demon invasion of "Ultimate Doom" in Phobos and Deimos facilities. The Earth government is worried about some of the experiments that the UAC is doing without any kind of supervision. So they decided to send you, an elite agent to infiltrate into the UAC, discover what they are developing and shut down any possible experiment that might be dangerous for the humankind.

Unfortunately, the UAC doesn´t like spies, so you must be careful inside their facilities.

Info about the project:
  1. About 10-12 levels where you visit some of the Ultimate Doom maps previous to the demon invasion.
  2. A whole new arsenal to fight against the UAC.
  3. A huge army of marines and mechs ready to hunt you down.
  4. Discover the truth of UAC experiments.
  5. Witness the beginning of the chaos.
Spoiler: Have some WIP screenies
Relase date?
Here it is the link with the first map: https://www.dropbox.com/s/yv6o90uwi6c3k ... s.wad?dl=0

Regards.
Last edited by Guardsoul on Tue Sep 20, 2016 1:45 pm, edited 3 times in total.
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Captain J
 
 
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Re: [WIP] Doom Origins: Covert Operations

Post by Captain J »

Promising, gotta wait for the download!
DoomCommander 1706
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Re: [WIP] Doom Origins: Covert Operations

Post by DoomCommander 1706 »

The screenshots look great! In the mod we will see the moment when doomguy punch his commander for order him to shoot the civilians?
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lizardcommando
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Re: [WIP] Doom Origins: Covert Operations

Post by lizardcommando »

Looks promising so far. I can't wait to try this out.
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Tormentor667
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Re: [WIP] Doom Origins: Covert Operations

Post by Tormentor667 »

I like :)
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Re: [WIP] Doom Origins: Covert Operations

Post by JohnnyTheWolf »

The different human enemy types could use more distinct sprites so we can tell them apart easily.

In fact, I am not even sure why there are Marines in the screenshots: I thought they were sent to Phobos in response to the distress call, after the demonic invasion. It would make more sense to simply reuse the former humans and edit them so they do not look under demonic influence.

I have recently seen a video on Sgt.MarkIV's channel showcasing the ability to spawn non-possessed versions of the human enemy types as followers. I do not know if he took them from someone else's work or if he modified the sprites himself, but I think something like that would work better for your mod.
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Guardsoul
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Re: [WIP] Doom Origins: Covert Operations

Post by Guardsoul »

JohnnyTheWolf wrote:The different human enemy types could use more distinct sprites so we can tell them apart easily.

In fact, I am not even sure why there are Marines in the screenshots: I thought they were sent to Phobos in response to the distress call, after the demonic invasion. It would make more sense to simply reuse the former human enemy sprites and edit them so they do not look under demonic influence.
According to the Doom backstory there were quite a few marines living in both moons even before the arrival of DoomGuy to Mars after the incident with his commander. And don´t worry about the marine sprites, many of them have different weapons and wear other colours.
Spoiler: Have another teaser
DoomCommander 1706
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Re: [WIP] Doom Origins: Covert Operations

Post by DoomCommander 1706 »

Very impressive, we will see doom 3 characters like sergeant kelly and dr. Betruger?
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Guardsoul
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Re: [WIP] Doom Origins: Covert Operations

Post by Guardsoul »

DoomCommander 1706 wrote:Very impressive, we will see doom 3 characters like sergeant kelly and dr. Betruger?
I could add them in some of the maps to make the story a little bit more complex :)
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Re: [WIP] Doom Origins: Covert Operations

Post by gerolf »

I really like the suppressed handgun! Can't wait to see this released!
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Guardsoul
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Re: [WIP] Doom Origins: Covert Operations

Post by Guardsoul »

First post updated with the demo that contains the first map of the mod. Enjoy!
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Mav3rick
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Re: [WIP] Doom Origins: Covert Operations [Demo released]

Post by Mav3rick »

It was very good :)
The only problems i got was the color on font type of the mission intel, didnt match with the colors, and there need to be more places for the use of the pew pew silencer :P

oh and maybe just maybe add variant on the enemies, fight with doomguys get kind of repetitive fast, but overall very good start :D
keep up the good work
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Guardsoul
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Re: [WIP] Doom Origins: Covert Operations [Demo released]

Post by Guardsoul »

You´ll see more mechs and robots as well as different types of humans as you progress in the next maps. So no worries :D
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Re: [WIP] Doom Origins: Covert Operations [Demo released]

Post by Captain J »

Finally. And just played it and my god and goddess it's darn good!! :D
Spoiler: But i've got some gripes at the same time;
That's it. It's one awesome mod! And can't wait until it's finished.
Last edited by Captain J on Wed Sep 21, 2016 2:21 am, edited 1 time in total.
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skyrish10
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Re: [WIP] Doom Origins: Covert Operations [Demo released]

Post by skyrish10 »

Very impressive, you will add the female marines? one of the mods has a female marine sprite in it.

Also change the sprite of the Machinegun with the one made by Mike12, it's better
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