[HDest] The ZikShadow's HDest Addons Section

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ZikShadow
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[HDest] The ZikShadow's HDest Addons Section

Post by ZikShadow »

[Main/Other Addons]


DESCRIPTION :

This addon replaces various assets in the "Hideous Destructor" mod with new and different ones. Unless specified otherwise, expect most of them to not add any code or mechanical changes that might change gameplay in a significant way.


IMAGES :




DOWNLOADS :

Sprites
Sounds


ADDONS :

Sounds Variant 2
Core Design: TR Sounds Variant
Innerloop Studio: Project IGI Sounds Variant
Pivotal Games: Conflict: Desert Storm Sounds Variant
Bohemia Interactive: Operation Flashpoint: Cold War Crisis Variant

(These 2 addons adds ACS code to stop currently playing ingame tracks and plays the included tracks right after.)
Trilby's Notes Death Music
Darkest Dungeon Narrator Death Music

(Requires Potetobloke and Right's HDest Weapons addons.)
Potetobloke and Right's Additional Weapons Sounds

Old Action Movie Pistol Sound
Doom 3 Beta-like Pistol Sound
The Mummy (1999)-like Revolver Sound
Old PPK Pistol Sound

Rapid Fire Non-Suppressed SMG Sound

Silenced Pistol Sound
Silenced SMG Sound
Project IGI Silenced Pistol Sound
Project IGI Silenced SMG Sound

The Mummy (1999)-like Boss Rifle Sound

Special Weapons Mugshot HUD

HD's Old ZM/Liberator Rifles
HD's Older ZM/Liberator Rifles
HD's Ancient ZM Rifle
HD's Old Blooper

Newspaper for Fists
Sabre for Fists
Trout for Fists

Browning HP for Pistol
M6D for Pistol

P90 for SMG
Uzi 9mm for SMG
Hampton MPL for SMG
Gordon 9mm for SMG
Suppressed Gordon 9mm for SMG

M90 Shotgun for Hunter

MA5B Assault Rifle for ZM66

Steyr ACR for Liberator

Musket Rifle for Brontornis
Golden Gun for Brontornis
Bacalov Corrector for Brontornis
Jackal for Brontornis

Robotic Arms for Both Doom and FreeDoom Weapons
Gloved Arms for FreeDoom Weapons That Didn't Have Them
Doom 4 Hands for Both Doom and FreeDoom Weapons

Invisible Ironsights for Vanilla HDest Weapons
HL1-ish Crosshairs for Vanilla HDest Weapons (RGB 244 163 1)
Flashpoint-esque Crosshairs for Vanilla HDest Weapons
A Joke

(These addons adds proper custom code.)
5mm Suppressed
Potions of Persia
STI Eagle 6.0
Omori Player Skins Set
PWM-S2
Something
UMS Automag



CREDITS :

Scripts
--------------------

Silenced SMG
- josh771: SNDINFO change


Sprites & Textures
--------------------

Special Weapons Mugshot
- josh771: Sprites

Chainsaw
- ID Software
- Midway
- NMN/Paul
- JoeyTD
- Mike12

Pistol
- Freedoom Team: Pistol sprite

Shotgun
- Weapons of Saturn (Credits weren't specific enough, clarification needed)

SSG/SMG/Caseless Rifle/Battle Rifle
- DoomNukem
- Reshaded ZM66: Metalman

SMG Silencer
- silentzora

Battle Rifle Scope
- HellSpike: Model
- Thanez: Skin

Chaingun
- Eriance
- Snarboo
- Uboa
- Midway Studios
- Mike12

Rocket Launcher
- Demon Eclipse
- Sergeant_Mark_IV

Grenade Launcher
- pa1nki113r
- Nmn

Bront Cannon
- Eriance

BFG
- Quaker540

Sniper Rifle
- Sgt. Shivers

Sniper Rifle World Sprites
- ChopBlock223

New Hands
- TSF/SoniK.O.Fan

--------------------

Newspaper (it's a reskinned roast moose model)
- Heart of Evil Napalm Edition Team

Sabre
- Half-Rats: Parasomnia Team

Trout
- Twenty One / Ispitatel 4 Team

Musket Rifle
- Battle Grounds' Team

Golden Gun
- Aydin (killaz646)

Jackal
- Valve (edited model from Day of Defeat)

P90
Model: Spezz
Skin: pr0d!gy

Uzi
Model: Sproily
Skin: Twinke Masta

Walther/Hampton MPL
Model: Flakk/Twinke
Skin: Sacknassos

Sterling/Gordon SMG
Pete3D

MA5B
Bungie

M6D
Bungie

M90
Bungie

Steyr ACR
TastyTony

Browning HP
Model and Skin: RECB Team
Skin edit: MajorDutch

Bacalov Corrector/Thompson Contender
Original Model : TS Team
Mesh : Bots
Skin : Bots
Scope : Lonewolf

Doom 4 Hands
- BLAZING_DUST


Sounds
--------------------

Gunshots and Mechanics (Reloading, shell loading, pockets, dropping down, foley)
- Navaro
- Magmacow

Energy Weapons (BFG/Plasma)
- Bouncy
- Bethesda Softworks

--------------------

5mm Suppressed

Credits:
CODE
====

Original base : Matt
Modified code : ZikShadow
Pickup replacement code : HexaDoken
Help with mistakes : Emmy

MODEL
====

Mesh : the_lama
Skin : The Miller

SOUNDS
====

IO Interactive

--------------------

Potions of Persia

Credits:
CODE
====

Original base : Matt
Modified code : ZikShadow
Pickup replacement code : HexaDoken
Help : phantombeta, josh771, cyber_cool

SPRITES
====

Broderbund

--------------------

STI Eagle 6.0

Credits:
CODE
====

Original base : Matt
Modified code : ZikShadow
Pickup replacement code : HexaDoken


SPRITES
====

Modelshots based off of the STI Eagle 6.0 model from Resident Evil Cold Blood (HL1 mod)
Toby Arnold

SOUNDS
====

Firing sounds from Resident Evil 3 by Capcom
Reloading sounds from Counter Strike by Valve

--------------------

11 Omori Playerskin Sets for Hideous Destructor

--------
CREDITS:
--------

Every single thing in the Graphics and Sounds folder
====

OMOCAT & the Omori Team

----------------------------------------------------------------------------

Player sprites for Omori and the Headspace gang
====

DeXiaZ

----------------------------------------------------------------------------

Baseball Bat
====

RECB Team

----------------------------------------------------------------------------

Gardening Shears
====

Model : Cry of Fear Team, model modified by ZikShadow
Hands : Monolith Productions

----------------------------------------------------------------------------

Hero's Fists
====

Monolith Productions

----------------------------------------------------------------------------

Watering Can
====

Model : Cry of Fear Team, model modified by ZikShadow
Hands : Monolith Productions

----------------------------------------------------------------------------

Frying Pan
====

Model : Alfa1337
Hands : Monolith Productions

----------------------------------------------------------------------------

Basketball & Volleyball
====

Model : mb.micheal
Hands : Monolith Productions

----------------------------------------------------------------------------

Picnic Basket
====

Model : FireArms Team
Hands : Courtney Rice

----------------------------------------------------------------------------

Shiny Knife
====

id Software
osjclatchford
blox

----------------------------------------------------------------------------

Violin
====

Model : Nexon
Hands : 3D Realms


--------------------

PWM-S2
CREDITS :

CODE
====

Original base : Matt
Modified code : ZikShadow
Pickup replacement code : HexaDoken
Standalone grenade code : Melodica


SPRITES
====

Modelshots based off of the PWM-1 from Silent Storm (& its expansion, Sentinels)
Nival Interactive

SOUNDS
====

Very likely a stock sound, but I nicked it from S2, so...
Nival Interactive

--------------------

[WW2]

Spoiler:
[Space]

Spoiler:
[D64]

Spoiler:
[WW1]

Spoiler:
[Post Apocalyptic]

Spoiler:
[Magick]

Spoiler:
[Modern Weapons]

Spoiler:
[Half-Life 1]

Spoiler:
[Doom 3]

Spoiler:
[Xeno]

Spoiler:
[Counter-Strike]

Spoiler:
[Half-Life 2]

Spoiler:
[Deus Ex]

Spoiler:

[Serious Sam]


DESCRIPTION :

These addons replaces weapon sprites, item sprites, and sounds in the "Hideous Destructor" mod with ones that are themed after Serious Sam (atleast up to the third game). Same rules as always.

IMAGES :



DOWNLOADS :

Sprites
Sounds
Player Skin

CREDITS :

Player Skin
---------

Sprites
- Batandy

Mugshot
- Hammerwatch


The Rest
---------
- Croteam




[Cry of Fear]



DESCRIPTION :

These addons replaces weapon sprites, item sprites, crosshair graphics, and sounds in the "Hideous Destructor" mod with ones that are themed after Cry of Fear (with various other components filled in by Afraid of Monsters and its Director's Cut version). Same rules as always. Also comes with a separate player skin addon. Only Simon has proper custom player sprites, both the Doctor and Polis only has custom mugs and sounds.

Decided to try cobbling up custom sights for this one, since it's pretty simple. Only comes in red, though. Might wanna change your crosshairs color to red to match the rest if it's different. Separated the lot from the main pack incase people wanna run these with vanilla/other HDest addons.


IMAGES :




DOWNLOADS :

Sprites
Sounds
Player Skins
Crosshairs


CREDITS :

Player Skins
---------

Simon
-----

Sprite Base
- Captain Red
- Xim
- CthulhuCultist

Head
- Neoworm
- Tormentor667

Mugshot
- Arcterezion


Doctor
-----

Mugshot Base
- id
- TakaRaivo


Polis
-----

Mugshot Base
- DoomDude93

---------



The Rest
---------
- Team Psykskallar
---------




[Tomb Raider]



DESCRIPTION :

These addons replaces weapon sprites, item sprites, and sounds in the "Hideous Destructor" mod with ones that are themed after Tomb Raider (the classic ones, 1 through to 6). Same rules as always. Also comes with a separate player skin addon. The player skin addon includes all the classic Laras and her butler, Winston/Jeeves.

The sound addon here is a bit different from the Main Addons one mainly 'cause I used more than just TR2 sounds, hence why it's a separate file.


IMAGES :




DOWNLOADS :

Sprites
Sounds
Player Skins


CREDITS :

Player Skins
---------

Jeeves
-----

Sprite Base
- GoldenEye Doom2 Team

Mugshot Base
- Xaser
- Doomkid


Most of the Whole Lot
---------
- Core Design
---------




[Quake]



DESCRIPTION :

These addons replaces weapon sprites, item sprites, and sounds in the "Hideous Destructor" mod with ones that are themed after Quake (mainly 1, with elements from 2 and 3 to fill in the gaps). Same rules as always. Also comes with a separate player skin and bestiary reskin + sound addon. The player skin addon includes Quake 1's Ranger and Quake 2's Bitterman.


IMAGES :



Enemies




DOWNLOADS :

Sprites
Sounds
Player Skins
Enemies


CREDITS :

Most of the Whole Lot
---------
- id Software
---------

Ranger Mugshot
---------
- TerminusEst13
---------

Bitterman Mugshot
---------
- Kinsie
---------
Last edited by ZikShadow on Wed Feb 07, 2024 9:37 pm, edited 164 times in total.
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CyborgParrot
Posts: 23
Joined: Sat Feb 07, 2015 5:32 am
Graphics Processor: nVidia with Vulkan support

Re: [HD] A Simple Replacement Addon

Post by CyborgParrot »

They look really lovely
WinterSlave
Posts: 18
Joined: Thu Feb 25, 2016 2:36 pm

Re: [HD] A Simple Replacement Addon

Post by WinterSlave »

My personal opinion is that the sights need to be changed up a bit. They're a little thick. Punching shit for some reason sometimes makes the sound of a gun. Otherwise, hey.
This is officially on my Hideous Destructor load list. The shotgun, pistol, and rifles sound amazing. The thunder buster--oh my god, is it ever so satisfying to use! All of the sounds are beefy and very satisfying to hear.
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ZikShadow
Posts: 564
Joined: Wed Jul 13, 2016 1:43 am
Location: Could be the chair, the floor, or the bed.

Re: [HD] A Simple Replacement Addon

Post by ZikShadow »

WinterSlave wrote:My personal opinion is that the sights need to be changed up a bit. They're a little thick. Punching shit for some reason sometimes makes the sound of a gun. Otherwise, hey.
This is officially on my Hideous Destructor load list. The shotgun, pistol, and rifles sound amazing. The thunder buster--oh my god, is it ever so satisfying to use! All of the sounds are beefy and very satisfying to hear.
- Tried losing the glow on the normal rifle sight, how's this?
https://www.mediafire.com/?onfgb6es7ntm2q8

- The punching sounds sometimes can get covered up by the hitting sounds (which is basically gun ricochet noises), i don't know how i can change that, yet.
WinterSlave
Posts: 18
Joined: Thu Feb 25, 2016 2:36 pm

Re: [HD] A Simple Replacement Addon

Post by WinterSlave »

I just realized I wasn't being exact on sights, but wow. Yah got what I meant; The Cased Rifle and Caseless rifles. Seems like they're the only ones you changed.
That is really, really nice! The remove of the glow helps a lot. If you do want the glow, all I can think is making the crosshair center a little smaller, then adding the glow-look.
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ZikShadow
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Re: [HD] A Simple Replacement Addon

Post by ZikShadow »

WinterSlave wrote:I just realized I wasn't being exact on sights, but wow. Yah got what I meant; The Cased Rifle and Caseless rifles. Seems like they're the only ones you changed.
That is really, really nice! The remove of the glow helps a lot. If you do want the glow, all I can think is making the crosshair center a little smaller, then adding the glow-look.
It's literally the smallest, hence why i decided to straight out remove the glow.
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Doomguy5th
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Re: [HD] A Simple Replacement Addon

Post by Doomguy5th »

Pretty sure that BFG was made by Quaker540, not pa1nki113r (well, the edits were, I think).
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ZikShadow
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Location: Could be the chair, the floor, or the bed.

Re: [HD] A Simple Replacement Addon

Post by ZikShadow »

Doomguy5th wrote:Pretty sure that BFG was made by Quaker540, not pa1nki113r (well, the edits were, I think).
Is it now?
Well, if so then i'll update the credits at once.

EDIT :
Done.
mumblemumble
Posts: 927
Joined: Fri Aug 23, 2013 1:59 pm

Re: [HD] A Simple Replacement Addon

Post by mumblemumble »

Neat mod! I like much of this, though a few gripes.

The blooper recoil frame is weird, it tilts when we fire, and it makes no sense. I would change this.

One of the SSG reload sprites is gone.

the shotgun sprite is very strange, because the bandolier is on the opposite side of what it should be on its pickup sprite. This can be fixed by reversing the pickup sprite. The chamber also looks a bit odd, with a shell in it visible. This could be modded out, but this is a very minor gripe. i also agree a visible bandolier when held is actually a bad idea.

I would raise the RL on the liberator up 1 pixel, so it looks like it is actually on the picanti rails, and not just hovering there. Moving the trigger (of gl) down one pixel, and magazine back 1 pixel would also help

Given the ancient context of the liberator, perhaps having UAC removed might be a good idea. Its supposed to be an outdated rifle which is very effective, but from an old era, which I presume is pre-uac.

the fact that bouncing 9mm brass is louder than the larger 7.62 brass bothers me.

The TB sound for primary fire is a bit long of a clip for how rapidly it plays. Maybe consider cutting it in half, and using the first half only? also the sound for the battery being fully drained is strangely loud... Other than that, hot DAMN this gun is sexy :shock:

both libby, and smg could use magazines looking consistient. smg has no mag on sprite.
Last edited by mumblemumble on Wed Aug 24, 2016 11:55 am, edited 1 time in total.
Someone64
Posts: 416
Joined: Tue Feb 23, 2016 11:59 am

Re: [HD] A Simple Replacement Addon

Post by Someone64 »

Love the sprite and sound replacements. The guns feel really great to use.

Not fond of how the shotgun always has 4 shells on the sprite, though. Specially wouldn't make sense if you have no shells in your inventory at all.
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ZikShadow
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Re: [HD] A Simple Replacement Addon

Post by ZikShadow »

mumblemumble wrote:Neat mod! I like much of this, though a few gripes.

The blooper recoil frame is weird, it tilts when we fire, and it makes no sense. I would change this.

One of the SSG reload sprites is gone.

the shotgun sprite is very strange, because the bandolier is on the opposite side of what it should be on its pickup sprite. This can be fixed by reversing the pickup sprite. The chamber also looks a bit odd, with a shell in it visible. This could be modded out, but this is a very minor gripe.

I would raise the RL on the liberator up 1 pixel, so it looks like it is actually on the picanti rails, and not just hovering there. Moving the trigger (of gl) down one pixel, and magazine back 1 pixel would also help

Given the ancient context of the liberator, perhaps having UAC removed might be a good idea. Its supposed to be an outdated rifle which is very effective, but from an old era, which I presume is pre-uac.

the fact that bouncing 9mm brass is louder than the larger 7.62 brass bothers me.

The TB sound for primary fire is a bit long of a clip for how rapidly it plays. Maybe consider cutting it in half, and using the first half only? also the sound for the battery being fully drained is strangely loud... Other than that, hot DAMN this gun is sexy :shock:

both libby, and smg could use magazines looking consistient. smg has no mag on sprite.
1. Hmm, i guess i can change that a bit.
2. Ah yes, forgot to add that one extra frame.
3. The shells on the pickup sprites are removed, though i'm not a good enough graphic artist to remove that shell without screwing over the overall look.
4. Raising the sprite even further would only result in the sprite itself being cutoff at the bottom, it's as far as it'll go unfortunately.
5. Yeah, sure.
6. Whoops. Forgot that the cased rifle shares sounds with the grenade pin thing, amplified.
7. I tried my best to match it to the original's sound length, but i guess cutting it a bit could be finer.
8. Ah yes, almost forgot about the Rifle mag.
Though i do imagine the SMG operates like a P90-ish gun with the mag on the bottom instead of the top, but eh.

Someone64 wrote: Not fond of how the shotgun always has 4 shells on the sprite, though. Specially wouldn't make sense if you have no shells in your inventory at all.
Welp, like i said, nothin' i could do about it.
shotfan
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Re: [HD] A Simple Replacement Addon

Post by shotfan »

Someone64 wrote:Love the sprite and sound replacements. The guns feel really great to use.

Not fond of how the shotgun always has 4 shells on the sprite, though. Specially wouldn't make sense if you have no shells in your inventory at all.
Just pretend they are empty (already fired) :wink:
mumblemumble
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Joined: Fri Aug 23, 2013 1:59 pm

Re: [HD] A Simple Replacement Addon

Post by mumblemumble »

I think you misunderstood me about the libby GL : I mean the pickup sprite. The GL seems to be like, glued onto the barrel, rather than attatched on a rail system, and it doesn't seem like its actually ON it. I was suggesting you could take the GL pixels, and raise it up 1, so its ontop of the gun slightly, looking like its slid onto the rail system underneath, compared to the non GL version.

Also, besides the echo after the shot on the 4.26 round, I think swapping it with the 9mm might be better. 9mm is much quieter in this mod mechanically, fading with range, and being more a stealthy weapon, so a weapon with a definitive CRACK like the 9mm sound, would be better for the rifle which can be heard a mile out. Only issue is why the softer sound, on a more quite bang echos, but the louder crack doesn't, but I imagine this could be changed with an audio editor if you wanted. OR just pump the volume up on the 426 round sound, its a bit quiet comparatively
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ZikShadow
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Re: [HD] A Simple Replacement Addon

Post by ZikShadow »

Oh, yeah, sorry, i thought you were talking about the GL crosshair.
Anyway, made it closer up.

Hmm...
I guess i could try using a different sound for the pistol/rifle.
How's this?
mumblemumble
Posts: 927
Joined: Fri Aug 23, 2013 1:59 pm

Re: [HD] A Simple Replacement Addon

Post by mumblemumble »

MMMN man, that swap is VERY good, the minigun has that perfect BRRRRRT sound when on high speed, its astounding! the new 556 is just amazing

At this point im very happy with the sounds, just a few sprite tweaks and it should be perfect
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