http://www.mediafire.com/file/ohcncy9g2 ... dent10.wad
REQUIRES BRUTAL DOOM Starter Pack! Just drag the WAD onto the *.EXE

Original post:
Hi folks,
I'm new here. Just got back into Doom via GZDoom lately (I'm old, ok?). I was messing around with GZDoom Builder 2.3 and it all came back to me - the sector editing and all that is - since I mapped alot with Duke3D's Build editor back in the days... helped with Starship Troopers TC and a few other mods and so on like, what? 18 years ago... Anyways, time flies and all, to cut this short:
I took an image of Gale Crater, ran it through Blender as a heightmap on a triangulated plane and imported the mesh into GZDoom Builder. You can download the result here: http://www.mediafire.com/download/11uvd ... /MAP01.wad
Could you guys give me some feedback on the performance of this test map, please?

I'd like to start a map project and I'd like to use this technique quite a bit...
I run an i7 and a gtx960 on 16gigs ram, so no troubles here.
I run it with the Brutal Doom Starter Pack (Freedoom base) with UDV, BD Voxel Pack and ReShade.
Here are some screens of the process:
Blender - http://www.mediafire.com/view/rei2gl5rc ... _blend.JPG
GZDoom Builder - http://www.mediafire.com/view/4q1xuv7rl ... _build.JPG
In-game - http://www.mediafire.com/view/l4m1l8zc2 ... 150334.png
EDIT: And here is a video (for the multimedia spoilt young prats

http://www.youtube.com/watch?v=3hZWSM78u6Q
EDIT 2: DOWNLOAD test map here or see post #10:
http://www.mediafire.com/download/t831y ... cident.wad
EDIT 3: UPDATE! (post #11) Video:
EDIT 4: First test version (0.6) for download (post #12):
http://www.mediafire.com/download/rl1m9 ... dent06.wad
EDIT 5: Quick bug fix update (v.0.8) - post #13:
http://www.mediafire.com/download/1qqhd ... dent08.wad
EDIT 6: Version 1.0 finally ready!
Took a while 'cause job work load was high

DOWNLOAD:
http://www.mediafire.com/file/ohcncy9g2 ... dent10.wad