[GMW] UAC Branch **E1M1, v5.0**

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DOOMGABR [RU]
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[GMW] UAC Branch **E1M1, v5.0**

Post by DOOMGABR [RU] »

>>> READ !!!README!!!.txt in archive <<<

This is 5.0 test version of my E1M1 of UAC Branch Megawad! I really need your feedback and opinions. The usual story: our hero disentangle next misstep of UAC and eliminate new horde of Hell. E1M2 and M3 in process!

IWAD: DOOM2.WAD
MOD: Gameplay for Brutal Doom mod v20(b) only
ENGINE: GZDoom and ZDoom, compatibility with Zandronum 3.0 is coming soon with v5.1 (texture errors now!)
RENDERER: OpenGL (very reccomended!) and Software
DM POINTS: ADDED!
COOP POINTS: Yes

P.S.: Please, reply without slang, because I'm badly speak English and using Google Translate

Changelog:

— Added DEATHMATCH POINTS
— New logo and title picture
— TOTAL REDESIGN of more places
— Bad textures are replaced
— Cool lights in ambush room
— New main entrance
— New monitors in control room
— New communications
— Added brightmaps
— Added breakable alarms
— Added new music
— Added jammed polyobject doors
— Added more new sectors
— Some rebalance
— More hotfixes


DOWNLOAD AND RATE: http://www.moddb.com/mods/brutal-doom/a ... -uacbranch
If you're interested, start track it on MODDB :)

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Attachments
M_DOOM1.png
M_DOOM1.png (7.74 KiB) Viewed 1322 times
Last edited by DOOMGABR [RU] on Tue Sep 06, 2016 10:48 am, edited 3 times in total.
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davee0
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by davee0 »

Bro nice rip off but i wanted do it this anyway xD. ok now serious its very , very, very good.
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Captain J
 
 
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by Captain J »

davee0 wrote:Bro nice rip off but i wanted do it this anyway xD
If He/she already made this before you yet has differences, i guess it doesn't matter. But yeah, good luck with your project.

Anyway this is one fine map! Also music and sound effects are great too!
Spoiler: But may i share my some gripes with you?
So that's about it. Great map!
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davee0
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by davee0 »

Captain J wrote:
davee0 wrote:Bro nice rip off but i wanted do it this anyway xD
If He/she already made this before you yet has differences, i guess it doesn't matter. But yeah, good luck with your project.

Anyway this is one fine map! Also music and sound effects are great too!
Spoiler: But may i share my some gripes with you?
So that's about it. Great map!
Nope i mean STGmark´s Ressources of shit but it doens't matter because it is for BD.
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Captain J
 
 
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by Captain J »

What kind of things were taken from brutal doom, actually? i don't see them anywhere.

And nope. It does't includes brutal doom mod regardless it shows brutal doom features on the screenshot.
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davee0
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by davee0 »

Captain J wrote:What kind of things were taken from brutal doom, actually? i don't see them anywhere.

And nope. It does't includes brutal doom mod regardless it shows brutal doom features on the screenshot.
Do you know STGmark start make remake of his remake E1 ? if you don't know here it is https://www.youtube.com/watch?v=XaIuF3iV4NM
BTW I MEANED THESE EFFECTS and with Brutal doom it have to do one thing only creator....
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Captain J
 
 
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by Captain J »

Besides of Sgt.mark's E1M1 remake, such remake things were existed before Sgt.mark's. and it keep happens sometimes, like this mod for example.

IMO, i don't think it should be called as a rip-off because some people tried to remake them with their own concepts. Although their intentions are all same, but their concepts are absolutely different. Or they could be a coincidence or inspiration if they're somehow same and yet credited the original concepts.

At least there's no people overreacting like what zygo did because of the this reason.
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davee0
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by davee0 »

Captain J wrote:Besides of Sgt.mark's E1M1 remake, such remake things were existed before Sgt.mark's. and it keep happens sometimes, like this mod for example.

IMO, i don't think it should be called as a rip-off because some people tried to remake them with their own concepts. Although their intentions are all same, but their concepts are absolutely different. Or they could be a coincidence or inspiration if they're somehow same and yet credited the original concepts.

At least there's no people overreacting like what zygo did because of the this reason.
I don't care about Structure map.I care about assets that was used.
but i only cared.... just for fun ... but now i too borowed these effects xD
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Captain J
 
 
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by Captain J »

There's must be a misunderstanding then, If the creator can credit brutal doom for that, it should be fine.
DOOMGABR [RU]
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by DOOMGABR [RU] »

Thank you for your opinions, gentlemen . Work on the project is in full swing .

Authors resources and effects are listed in the README , I do not know how to paint and badly understand DECORATE ( there is one assistant to apply effects ) . I am mapper only :)
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davee0
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by davee0 »

vinnysaw@gmail.com wrote:Thank you for your opinions, gentlemen . Work on the project is in full swing .

Authors resources and effects are listed in the README , I do not know how to paint and badly understand DECORATE ( there is one assistant to apply effects ) . I am mapper only :)
If you want help from me send me Pmessage. I am so lazy Spriter/Decorateshitter/Mapperino/Voxelirez but acs is next level.
DOOMGABR [RU]
Posts: 97
Joined: Wed Jun 08, 2016 1:25 pm
Location: Russia
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by DOOMGABR [RU] »

davee0 wrote:
vinnysaw@gmail.com wrote:Thank you for your opinions, gentlemen . Work on the project is in full swing .

Authors resources and effects are listed in the README , I do not know how to paint and badly understand DECORATE ( there is one assistant to apply effects ) . I am mapper only :)
If you want help from me send me Pmessage. I am so lazy Spriter/Decorateshitter/Mapperino/Voxelirez but acs is next level.
OK :)
DOOMGABR [RU]
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by DOOMGABR [RU] »

ATTENTION! Demonstration of ALL SMART-OBJECTS is ready!

Last edited by DOOMGABR [RU] on Mon Jul 25, 2016 12:40 pm, edited 2 times in total.
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Captain J
 
 
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by Captain J »

Now this is some excellent effort for neat mod!... But you know you actually can put the youtube videos on the post, right?
DOOMGABR [RU]
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Joined: Wed Jun 08, 2016 1:25 pm
Location: Russia
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Re: [GMW] UAC Branch (E1M1, Test 3)

Post by DOOMGABR [RU] »

Captain J wrote:Now this is some excellent effort for neat mod!... But you know you actually can put the youtube videos on the post, right?
How I can do it?
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