Spoiler: Old stuff
Ever grown tired of forgetting to quicksave at key moment and the only autosave you have, if at all, is at the beginning of the map? I sure have.
That's why I made this autosaver real quick. It's fully customisable, though the options it has right now are quite limited. Suggestions on how to improve it are welcome.
How to get it working & access menu:
1. Load as PWAD. Load order is irrelevant.
2. Press <P> on keyboard after launching the game or, alternatively, type "menu_autosaver" without quotes in the console.
3. ???
4. Profit!
NOTE: Remember to have Autosaves on either "Always" or "Scripts Only" in Miscellaneous Options!
Download: Autosaver v1.0
Spoiler: F.A.Q. & Extra
Q: Is this compatible with X/Y/Z?
A: Yeah, it's compatible with pretty much every mod or map out there.
Q: Is this compatible with multiplayer?
A: Probably. The options are client-side and individual for each player. Who saves in multiplayer, anyways? I stand corrected.![]()
Q: Is this compatible with Zandronum?
A: Perhaps. I have no idea, unfortunately.Spoiler: Credits
Idea: Lud.
Code: Lud & The Wiki. (Sounds like a band name, doesn't it?)
===Special Thanks===
Currently nobody else.Spoiler: License
Don't redistribute/plagiarise, please. Also, message me before including it in your modpack. You're free to rip from the code as much as you want. Simple, ain't it?
Autosaver v1.0
Autosaver v1.0
Last edited by Accensus on Fri Feb 07, 2020 1:37 am, edited 5 times in total.
- Zhs2
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Re: [Release] Autosaver v1.0
Oh, I dunno. Maybe people who want to resume ZDoom netplay sessions at a later time and not lose all of their progress in various wads that allow you to hoard good things. (Money: Psychic, Guncaster, Trailblazer (junk money/upgrades); Weapons: LegenDoom, DRL Arsenal, Nazis!)Lud wrote:Don't know. Who saves in multiplayer, anyways?
Re: [Release] Autosaver v1.0
Good point. I've changed it.