Adding this up here just so people know:
- Meant to be played with at least g5464116
- Crouching and jumping required
- Uses palette-based effects, so it won't show up properly in OpenGL
- Designed to be played in low resolutions (ideally the original 320x240, 640x440 also works fine)
- That last one is important because the player weapons won't scale properly at some resolutions!
Sup.
So I made this a while ago, posted about it on here o:
Imgur album for screenshots: http://imgur.com/a/NDca3
Since then, I've lost a bunch of hard drives and had to piece back the mod from scraps that I saved on dropbox and other stuff. I've added things little by little and it now has a pretty ridiculous amount of features! Unfortunately, since I hate mapping, the progression is still nowhere near playable.
Since I'm leaving the country again next week, I figured I'd release the first level as a demo, as I won't be able to update this for a good few months most likely. It is the only currently fully playable level, although it probably still has some issues, feel free to let me know about them
About:
This is a stand-alone IWAD. It's a stealth-oriented game originally inspired by Dark Forces. You play as an alien space-bandit that gets caught up in a big search to uncover a space-artifact that does space-stuff. It's worth a lot of money and everyone wants it, and it's your job to swoop in the middle of the commotion and grab it before anyone notices. The setting is largely inspired by Star Wars but it's changed a lot since. It's kinda cyberpunk in a way now. I'm not sure. There's lots of aliens though.
This game really needs a tutorial, so here's a quick rundown on the mechanics/features.
- Make sure you enable text scaling. The weapon sprites are actually HUD images, as I wanted to have custom bobbing and animation interpolation.
- This is stealth-oriented. You don't have to, but the combat is fairly unforgiving sometimes.
- There is a little meter that displays your stealth rating. Enemies can't see you when you step in the shadows and I re-wrote the AI sight so you can sneak behind people/outside their cone of vision. Also, running or shooting guns will alert people.
- You can only carry two weapons at a time.
- Make sure you bind the PDA in the controls. It is used to display objectives and use the Doctor's Bag item to recover from wounds.
- Oh yeah, there's a wound system- when you get shot, your different limbs can take damage and incur penalties. Your max health pool is a combination of the current health of all the limbs.
- There is also non-permanent damage that you can take, which is healed using Medpaks currently. You start with 5. Probably will be other ways to heal in the future.
- Probably other stuff I forgot ;^)
Spoiler:I couldn't upload it as an attachment, so here's the link: http://www.filedropper.com/fortunesrundemo
Please don't use my resources in your personal projects. Obviously, I can't stop you, but the assets here were made specifically for this mod in a particular style and I don't really want people using them for other things. thx u