that will be great thing but ironlich always seem to scare me alotDoomKrakken wrote:You know... I might. Someday...mutator wrote:Krakken, are you gonna make a monster pack just for heretic monsters? and also if you make it for vanilla gameplay and gameplay with any mod like trailblazer, doomrpg
I totally understand... ***cough cough*** CYBERDEMON ***cough*** XDMorter wrote:Hah that's fine. No pressure. But having to expend 10x ammo on someone to get nothing out of it isn't very attractive to me. But thanks for the recommendation.DoomKrakken wrote:I wanted to change the monsters in the Vanilla version as little as possible. Do remember that most monsters in Doom don't really drop loot.
But I'll probably think of something...
[Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
- NeuralStunner
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Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
Maulotaurs seem worse somehow. (The invulnerable charge state doesn't help.)
The first time I played throgh E1M8: Hell's Maw, I was a dumb kid: I saw these things from the back (unalerted), didn't know what they were and walked right up to them. Didn't really affect me long-term but it was quite a jump.mutator wrote:that will be great thing but ironlich always seem to scare me alot
- DoomKrakken
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Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
Actually, what you encountered wasn't a Maulotaur. It was a Hellsmith Apprentice.
Maulotaurs are much bigger.
Maulotaurs are much bigger.
Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
Maulotaurs can go through very thin hallways that's creepy and they can jump down... they have no block monster linesDoomKrakken wrote:Actually, what you encountered wasn't a Maulotaur. It was a Hellsmith Apprentice.
Maulotaurs are much bigger.
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Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
Okay, so there's talk about creating a monster pack for Trailblazer, as evidenced by this thread: http://forum.zdoom.org/viewtopic.php?f=4&t=52211
I had wanted to make one for the longest time, but I hesitated because I hadn't gotten permission. However, because of this discussion, I'm seriously considering it.
How about it?
I had wanted to make one for the longest time, but I hesitated because I hadn't gotten permission. However, because of this discussion, I'm seriously considering it.
How about it?
- BoneofMalkav
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Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
To quote a Chaser of Games "Do it! No Nuts!"
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Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
I was playing this with LegenDoom 1.4 and is the Nightmare supposed to be unkillable or just really hard to hit because it fades in and out of existence. I believe it is a Pinkie replacement.
- DoomKrakken
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Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
The Nightmare is supposed to be an Imp replacement, though I'm considering moving it to be among the Spectres. It fades in and out, because it's a stealth monster, however it can still be hit.
The way Eriance (now Amuscaria) programmed it, it was supposed to be unshootable until it got into melee range. I found that to be quite annoying, so I removed those lines of code. It's not unkillable, but it is hard to hit unless you have night vision.
The way Eriance (now Amuscaria) programmed it, it was supposed to be unshootable until it got into melee range. I found that to be quite annoying, so I removed those lines of code. It's not unkillable, but it is hard to hit unless you have night vision.
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Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
Is this for Brutal Guncaster or Vanilla Guncaster?
- Redead-ITA
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Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
Vanilla guncasterSpartan of Approval wrote:Is this for Brutal Guncaster or Vanilla Guncaster?
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Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
Vanilla Guncaster.
- baddude1337
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Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
Finally got round to getting the new Guncaster alongside this. I blitzed through Resurgence in a single sitting! Great work as always, monster variety really adds the difficulty Guncaster needs (until you get the power armour, then nothing can stop you!)
I was just wondering how you go about adding in Heretic and Hexen monstes? I know a little bit about slade, but mostly replacing sprites and sounds and the like. Whereabout do I need to be looking to add them back in?
I was just wondering how you go about adding in Heretic and Hexen monstes? I know a little bit about slade, but mostly replacing sprites and sounds and the like. Whereabout do I need to be looking to add them back in?
- DoomKrakken
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Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
You need to go to the core file (the base monster randomizer), go to Decorate/MonsterReplacers.txt, and uncomment (remove the double backslashes from) the DropItem actions in the RandomSpawners that have the actor names of all the Heretic/Hexen monsters. Be warned, I did not update the code for D'Sparil or Korax.
- baddude1337
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Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
Brilliant, thanks! Added in a couple of the ones I found quite fitting in Doom, like the Red Imp/Gargoyle thing and a few others.DoomKrakken wrote:You need to go to the core file (the base monster randomizer), go to Decorate/MonsterReplacers.txt, and uncomment (remove the double backslashes from) the DropItem actions in the RandomSpawners that have the actor names of all the Heretic/Hexen monsters. Be warned, I did not update the code for D'Sparil or Korax.
Many thanks for your help! And your awesome work on the monster pack of course!
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Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
You're most welcome. Have fun!