[WIP] Classic Arcade!

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[WIP] Classic Arcade!

Postby The Zombie Killer » Thu Jul 16, 2015 2:52 am

Classic Arcade is a heavily work-in-progress project to create various ACS-based arcade machines in Doom.
It currently contains semi-complete versions of Wolfenstein 3D and Doom (insert inception joke here)

Spoiler: Videos

Credits:
AFADoomer
  • The random lookup table from his Wolf3D TC
  • The "A_Random" script from his Wolf3D TC

Notes:
  • This doesn't seem to work with pre-2.x versions of GZDoom, sorry guys
  • Wolf Arcade! only works properly when run in Doom 2 for now
  • Doom Arcade! only works properly when run in the original Doom for now

Download:
classic_arcade.pk3
(69.24 KiB) Downloaded 926 times
Last edited by The Zombie Killer on Thu Jul 16, 2015 10:14 pm, edited 1 time in total.
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Re: [WIP] Classic Arcade!

Postby Mystical » Thu Jul 16, 2015 5:02 am

We must go deeper.
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Re: [WIP] Classic Arcade!

Postby Captain J » Thu Jul 16, 2015 10:19 am

i say, IT'S FRESH! anyway keep up the good work, TZK.
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Re: [WIP] Classic Arcade!

Postby Gez » Thu Jul 16, 2015 12:33 pm

Man, not having the shotgun makes Doom absolutely awful.
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Re: [WIP] Classic Arcade!

Postby The Zombie Killer » Thu Jul 16, 2015 8:09 pm

It really does, I need to figure out how to make pickups work with the "fake player" so that I can add more weapons than just the pistol.
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Re: [WIP] Classic Arcade!

Postby fellowzdoomer » Thu Jul 16, 2015 8:25 pm

Using CustomInventory and ACS is the only way I can think of that will let you do that thing.
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Re: [WIP] Classic Arcade!

Postby The Zombie Killer » Thu Jul 16, 2015 8:49 pm

>searches "Doom inside Doom" on Google out of curiosity

http://www.cinemablend.com/games/See-Ho ... 73086.html
http://www.gamespot.com/articles/modder ... 0-6428960/
http://www.destructoid.com/it-s-possibl ... 6143.phtml
http://kotaku.com/you-can-now-play-doom ... 1718337968

Although they mostly ignore the Wolfenstein arcade machine (some don't even mention it), where's the Wolfenstein love, guys? :(
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Re: [WIP] Classic Arcade!

Postby Captain J » Thu Jul 16, 2015 11:38 pm

i do love the wolfenstein 3d machine, and it even plays sounds correctly than the doom one. but it still needs some fix, though. such as;
Captain J wrote:neat going, but i'm going to mentioning right now that not sure why those SS draw backs far away than doom one.
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Re: [WIP] Classic Arcade!

Postby Tapwave » Fri Jul 17, 2015 3:25 am

Now we can add Doom to the list of "Does it run doom?"
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Re: [WIP] Classic Arcade!

Postby The Thing Thing » Fri Jul 17, 2015 3:56 am

I am loving the Gameception idea that was presented and i had a funny thought, What if this Excellent idea can be utilized to give the player items or unlock new areas :idea: .

(example - the player finds a locked door with no indication of switch or key to open the door, so the player goes searching for a terminal in a security room or a room similar to that, when the player activates the terminal *initiating the arcade game* and then he/she has to search for the switch that activates the locked door while not getting killed in the progress *dying in the arcade game will either make the player reset the terminal or kill the player*)

The idea can be a interesting asset for any major projects.
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Re: [WIP] Classic Arcade!

Postby fellowzdoomer » Fri Jul 17, 2015 5:07 am

The Zombie Killer wrote:>searches "Doom inside Doom" on Google out of curiosity

http://www.cinemablend.com/games/See-Ho ... 73086.html
http://www.gamespot.com/articles/modder ... 0-6428960/
http://www.destructoid.com/it-s-possibl ... 6143.phtml
http://kotaku.com/you-can-now-play-doom ... 1718337968

Although they mostly ignore the Wolfenstein arcade machine (some don't even mention it), where's the Wolfenstein love, guys? :(


Hey, your famous! Congratulations, you joined the team of Doom's greatest. Have a cookie.
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Re: [WIP] Classic Arcade!

Postby The Zombie Killer » Fri Jul 17, 2015 5:47 am

Here are some previews of what's to come

Yes, you are seeing multiplayer in one of those screenshots

I'm also happy to report that I've fixed the issue that prevented Classic Arcade from working in pre-2.x versions of GZDoom.
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Re: [WIP] Classic Arcade!

Postby Captain J » Fri Jul 17, 2015 9:29 am

now this is hella retrospective, nice work! and i hope it can be officially in the doom center!
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Re: [WIP] Classic Arcade!

Postby fellowzdoomer » Fri Jul 17, 2015 1:10 pm

Oh god. THAT wad? Heh I like that wad but maybe its better that its in its own arcade.
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Re: [WIP] Classic Arcade!

Postby Caligari87 » Fri Jul 17, 2015 2:14 pm

What about those older ACS demos such as Pong and Breakout in Doom? Anyone remember those?

8-)
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