
This is the tale of a young, dead man, who embarks on an epic adventure to save the world from an evil clown and his alien-minions. And some other bastards that want him back in hell.
The only way he can accomplish his goal is to master a huge, complex and twisted world full of monsters, weapons, magic and slightly dark adventures. Only if he posseses the six holy-horse-powers, he will be able to stop the clown that threatens us all.
During his journey, he gets his hands on over 60 different weapons, helps some people, kills lots of people and collects dozens of different and handy items through 3 epic chapters.
Sounds good, is good.

Spoiler:
This entire thing consists out of 3 chapters, which all play differently.
Chapter 1: Start your adventure! From home, to Dimension Z, to School, to the Circus, to Space, to Hell, to Satans Palace and back on earth! At Satan, you'll get the mission to find the six holy-horse-powers, in order to get the power to reach the evil clown, who has created his own Dimension of Entertainment. Those powers are held by some horsies that probably are not hard to defeat.
Style is doomy. 14 Levels, including 1 bonus-stage. One Map after another. Nice way of getting used to my extraordinarily strange style of level-design.
You'll find weapons along the way. Not too hidden.
Chapter 2: One, big, fat, massive open world. That means the player has the complete freedom to go wherever he wants, in which order he wants.
The entire World consists of almost 60 Maps, and some more will follow. Sure, some are simpler, shorter or smaller then others.
Anyway, this is what it looks like. Not every map is on there, but the most relevant ones are visible.
Now, you wanna know what you can do in there, right? Besides blowing up, melting, burning and desintegrating all kinds of enemies, finding magical holy-horse-powers, interacting with nice people of course?
Well:
-Upgrade, enlarge, enchant and modify your arsenal!
-Beat sidequests for earning cool items!
-Find optional or hidden places that might contain precious stuff!
-Throw your money out the window at all the stores there are - From Austrian Chicken-Bunker and a Russian Restaurant, all the way down to a simple Baker's Shop and two super-high-fashioned botiques.
-Collect Dead souls from defeated Zombies, and trade them for exclusive and rare items at so called "hellstops"! They are pretty tough to find, so you better enjoy looking for secrets.
-Get the 10 trading-cards! They have some good purposes!
-Collect the lost pages of your favourite comic-strips! Get them all, finish the game, and something cool might happen.
-Find, or get, gift-boxes! Nicely wrapped in colorful paper, all you need is a pair of scissors the same color, and bam! You can get hold on all of the boxes content.
Chapter 3: The clown's world. The most deranged and twisted places and monsters await you there - I hope you got nice guns for that, because you ain't gonna find a lot there.
Basically, like chapter 1. Only difference: You can choose your path, so you can select between several levels when finishing one.

Spoiler:
Violence is the common way of rescuing something – Wether it’s a person, an object or the entire world. For violence, you need guns - logically. Here's a little gun-guide. It needs to be expanded with more details, like how upgrades effect weapons, what the altfire looks like and such. But that's gonna be done when I have time.
Every slot is used, and this is what for:
Slot0:
Melee. Not too commonly used. BUT: Charge up your hit-meter (which, unfortunatly, is only available after receiving a melee-upgrade) with killing enemies with a melee-attack, and unleash powerful attacks (altfire) that make a weapon insanely dangerous for a short amount of time! All melee-weapons use the same meter, so you can use them all to charge it up.
Slot1:
Throwable stuff. Bombs, TNT, Stomachs…
Keep pressing the mouse-button to „charge“ your throw, so the projectile flies faster.
If you can craft well, you can make yourself a Slingshot-Canon, which shoots those projectiles, selected via the reload-key. It also allows you to select the force which the projectile gets shot away via holding altfire and pressing the –walk left- or –walk right- button.
Slot2:
MPs, SMGs, and 2 Rifles. Should be self-explanatory. Magazines are rather small. They use 25mm-Bullets for ammo.
Slot3:
Shotguns. From chain-shotguns to mega-pumpguns and double-barrels: Everything is there. They use Shells for ammo.
Your old shotgun is the first weapon you get in the game, and a standart pumpgun. But it’s everything but terribly effective. Luckily for you, in the blacksmith, you can modify that shotgun so it becomes a completely different weapon! First, it becomes a double-barrel. Then, it becomes an SG that lets you load up to five shells in it and fire them all out at once! And finally, it becomes a fully automatic and drum-based AA13.
Slot4:![]()
LMGs and heavy machineguns. They all have incredibly large magazines, but take eternities to reload. They use 50mm-Bullets as ammo.
Slot5:
Nailguns. Shoot quite fast projectiles that usually don’t do too much damage, but have a higher chance of bringing enemies into their pain-state. Use Sharp Ammo as… ammo.
Slot6:
Now, this is complicated. There are two kinds of guns in there:
1st: Rocket- and Grenadelaunchers. They both use rockets as ammo. Nothing much to say there.
2nd: Flamethrowers. They use gas as ammo. Usually have quite a pathetic range, but work perfectly for close combat.
Slot7:
Magical weapons. Use Mana as ammo, which can only be obtained by picking up dead souls, or buying portable mana-charges at hellstops. They don’t reload.
Slot8:
Plasmaguns. They don’t reload (with the exception of 2), but they overheat and damage you if you keep firing them for too long. Let them cool down if they get too hot.
Use energy as ammo. Their projectiles usually do quite some damage, but often, it’s not too easy to hit something with them.
Also, this slot contains the BFG25k-X. The firing mode of this gun is based on the cell you insert into it. You can get the cells by either crafting them, or randomly getting them from quests or gift-boxes. Just hold the gun and use the cell in your inventory to change the mode. But beware: Using the cell destroys it!
Slot9:
No actual „weapons“, only the trading-cards that you have to hold, in order to use them, are stored here.
Now, that sounds awesome right? Well, you better don't overrestimate your tools of murder. The more horse-powers you have, the more assier the enemies become. They can even be replaced by strong or superstrong variants, depending on how far you've progressed in the story.
But a mindful reader already knows what he can do to make the weapons stand up to the constantly growing challenge that lies in front of you! If you're not mindful, look at the Collectibles-Section.

Spoiler:
Of course, you got your standard ammo, portable/not portable health and stuff like that. I don't need to explain that.
But there are intersting things you'll come across in your adventure!
Euros
You need money with shitty sprites for EVERYTHING. Quick-traveling, using the train, buying health/ammo/weapons/armor... Try to get as much as possible. For your own sake.
Upgrade-Packs
Small? Maybe. But effective for sure! They basically make weapons "stronger". They usually increase either the speed or damage of the attack, depending on the weapon you upgrade. They don't really change the basic way the weapon works.
Every gun on Slot 2,3,4,5,6 and 8, with the exception of the BFG and Your Old SG, can be upgraded. Just hold the weapon you wanna make better, and use the right item for the right slot in your inventory. You can do this four times on a single weapon. Note: Slot 6 has two items, as it holds two kinds of guns, and Slot 2 and 4 share the same pack.
Alternate Triggers
Your guns are starting to get boring? Just install a second trigger and unlock an altfire for each weapon! The altfire is also effected by the upgrade-packs. The installation works just like the upgrade-packs. Same two weapons can't receive them.
Crafter's Kit, Blueprints and Ingredients
Using the cute, lil box to the left opens a crafting-interface, that lets you see all the blueprints and ingredients you have gathered. Select a blueprint, and, if you have all the ingredients, you'll automatically combine those items into one!
Some items are crafting-exclusive, which means they can't be found in any other way, so keep searching for blueprints!
The ingredients reach from different gems/gem-shards to scrap-metal and technical components.
Mysterious Syringes
What do they do? Do they make you feel very, very small, but grant you almost infinite ammo? Do they make the controls go crazy, but heavily increase damage dealt by you? Do they make your attacks heal you, with the amount of the damage they inflict? Or do they make you be a super-strong melee-fighter? Who knows.
Devil Berries
Shamelessly unedited sprites. Those nutritious fruits are found after obtaining a holy-horse-power. They act like powerups, like Super-Damage, Invulnerability andEternal Ammo. The next one completely heals you, and the last one gives you a Russian-Overkill-Type armor. All those fruits can be used 3 times.
[VERY, VERY DISGUSTING] - Need new graphics
Lost Comic-Pages
Darn horses have destroyed your valuable collection of comics. Now, you'll have to find those pages, which are scattered across the world, to be fully satisfied again.
They are usually well hidden, you might need to search for them a little hard. Get all 50 of them, and unlock a mystic game-mode after beating the game! That game-mode, though, might not be available in the first release. But it will be unlocked if you have found all the pages in the game once.
[Still need sprites]
Vouchers
They can be found in gift-boxes, or you can get them from quests. As you might already know, they can grant you a discount in the store that they are made for. If you have a voucher in your inventory, just activate it, and it will be used for the next purchase that supports it. Use it again to deactivate the voucher again.
Trading Cards
Ten different cards are waiting to be found by you! They can be helpful for several things, such as:
-They can give you neat bonus-health/armor or effects. More details in the gun-guide.
-People might wanna give you some items, in exchange for one of those cards!
-If you somehow manage to get your hands to a Limited- or Collectors Edition, wealth and delight might await you.

Spoiler:
...that don't fit anywhere else.
Magic-on-Guns-Action
Enchant your guns! This will make the weapons have weird effects in terms of gameplay.
Every slot has two special effects, and a weapon can have 1 of them. It‘s randomly selected which one you will get during the process. Here's a list of all of them:
Slot2/4:
Xenophobic:
The further you are away from your target, the more likely will it receive more damage from the attack.
Beeing Close nullifies pain on enemies and reduces damage
Resorting:
The further you are away from your target, the more likely will the painchance of your attack increase. Beeing close makes your gun very, VERY unprecise.
Slot3:
Havocked:
Having less health increases the amount of bullets a shotgun shoots. Having more might sometimes decrease it.
Stubborn:
Having less health increases the preciseness of a shotgun. Having more might make it spread more.
Slot5:
Salving:
Hitting an enemy might heal 1-2 HP (3-4 on bigger projectiles), but doesn’t do a lot of damage and hardly brings the painstate for an enemy.
Penalizing:
Hitting an enemy might heal 1-2 HP (3-4 on bigger projs) with regular projectiles, but missing might cause 1-2HP damage (2-4 on bigger projs).
Slot6 - Rocketweapons:
Attracting:
Having less then 50% in your mag will increase the chance of dragging enemies towards you on hit. Those projectiles fly a lot faster and do more damage, but don’t explode in a big radius.
Repellent:
Having less then 50% in your mag will knock enemies back on hit. Those projectiles do less damage, but have an increased radius of explosion.
Slot6 – Gas-Weapons:
Vigorous:
Sometimes uses more ammo, but doesn’t fill your mag.
Justifying:
Sometimes uses up your mag quickly, but projectiles do more damage.
Slot8:
Chilled:
Having less then 50% heat makes is overheat quicker, but having more makes it overheat slower.
Hot tempered:
Having less then 50% heat makes it cool down quicker, but having more cools down way slower.
Make new friends!
You come across a lot of different people on your journey. Some of them can even like you!
If you manage to get their heart, they might offer you a place to recver yourself, which you usually can only do at home.
Find presents!
Presents are Inventory-Items, that, when used, get placed in front of you. You can pick them up again by pressing -use- while standing next to them again. But you probably don't wanna do that, at least if you have a pair of scissors in the color of the gift-box.
Scissors are handled like normal Melee-Weapons. Except that they break after 2-3 hits, but thats why you can carry several of them in your inventory. Hit the box with the right scissors, and you'll be granted some neat items that lie inside them!
There are several kinds of boxes. Gun-Crates, which contain ammo, sometimes upgrades and rarely some guns. Health-Gifts, which contain all kinds of different health-items, and sometimes powerups. Cashcrates contain money, vouchers for different stores, and sometimes, even trading cards! Crafter's Supplies contain blueprints or ingredients for crafting, and the last box, the mana-chest, can contain mana-ammunition or spells.
Pics here
Go shopping!
A list and description of shops can be found on the link above.

Spoiler:Status of this Project?
Heavily in progress. There's no playable demo available yet, I'm sorry. But I want to change that ASAP.
-Update 11th of January 2016-
□Make some altfires not bug with mag-enlarging. (~75% done)
□Re-Hand some weaps. (90% done)
□Make death-types for every melee-weapon. (0% done)
□Built the remaining maps of Chapter 2 and the entire Chapter 3. (OW: 80% done. Chapter 3: 0%).
□Fill some empty maps with enemies. (80% done)
□Give a lot of enemies (better) sounds. (30% done)
□Test the entire game if it's finished. (0% duh)
□Probably way more stuff I don't remember right now.
Ask any questions you like. Make suggestions, and most importantly, give me feedback to the stuff I've shown you here.