Introduction
What eventually became SCOOMM started out back in 2011 as the beginnings of a mapset which was to feature large open expanses and lots of exploration. As I learned about the capabilities of ACS and DECORATE it gradually grew into me wanting to create an entirely new game, a first person point-and-click adventure game patterned after Indiana Jones and the Fate of Atlantis (and the Myst series indirectly I guess, never played them).
The sheer workload I'd need to put in soon became apparent, and I decided to split the actual game and it's scripts + ui assets and such into two separate projects. This is the latter one of them, and once complete it'll be shared freely with the community. It's name is a pun on Lucasarts' "SCUMM" engine and Doom.
What is SCOOMM? AKA the "TL;DR"
A bunch of (eventually) heavily documented ACS and various other things that will allow a modestly experienced modder to make a first person point-and-click adventure game in ZDoom, GZDoom or GLOOME.
Features
Current:
■ Mouse cursor interface
■ ACS-based inventory system
■ Powerful LANGUAGE/ACS-based dialogue system
■ Spaghetti code
Planned:
■ Automatic quest journal/log
■ Voice support for dialogue
■ NPC character animation for dialogues
■ Still image mode - for things like keypads, computer monitors, books etc.
■ Utility software for generating lumps and formatting text
Considered:
Integrating weapons with cursor like in System Shock (EDIT: pretty much done )
Optional RPG mechanics?
Screenshots More to come!
Spoiler: