God damn, I am back.
Cheeki wrote:Overall I think this mod is absolutely excellent, the only thing I take issue with is the fast projectiles being just a little too fast. A lot of the time if an imp or something gets close to you in a dark room you just end up taking all the fireballs to the face because you don't really have time to get out of the way. If they were just a little slower it would make the closest dodgeable distance small enough to not be a problem on most maps. Also, I can't tell if the slide kick has any sort of flinch chance or stun, but I think adding something along those lines would definitely make it more useful.
Hey, thanks for the review! There is an option to tone down the projectile speed right now in the options to the vanilla speed but I might take a look at the speeds currently and see if I can tweak them. Been on break for quite a while with life.
Baconator wrote:Any news for the followers?
Could you list all new dance moves? You disabled cheats on hardest difficulty so relaxful observation is out of question.
I still suggest making this mod modular- weapons, monsters and gore(that would be very popular
).
But I understand if you want this to be complete package.
I
MIGHT get rid of the disabled cheats because I feel like some people would just like to play without restrictions.
I will start listing out the new dance moves as time goes on
Right now, it has been hectic trying to get organized at home so I will be picking Faspons back up and start modding the new UA difficulty more and more.
Baconator wrote:Cheeki wrote:Overall I think this mod is absolutely excellent, the only thing I take issue with is the fast projectiles being just a little too fast. A lot of the time if an imp or something gets close to you in a dark room you just end up taking all the fireballs to the face because you don't really have time to get out of the way. If they were just a little slower it would make the closest dodgeable distance small enough to not be a problem on most maps. Also, I can't tell if the slide kick has any sort of flinch chance or stun, but I think adding something along those lines would definitely make it more useful.
Personally I think you should play Faspons jumping and crouching enabled.
Purists may want to burn me alive but the faster action demands better control scheme.
So next time imp surprises you, just crouch...
And yes, the slide kick seems wonky to me too.
Yeah, the slide currently ticks a kick attack every frame when sliding (10 ticks in total) but I need to work out some of the kinks. I've been going back to what I have right now and seeing what I missed or needs tweaked with my hiatus.
Currently, DEV and REL are now the same and updated to July 3rd. I basically did a major merge from DEV to REL and fixed a few bugs here and there.