[ECWolf] CeeJay's "Shoe Shine" patch

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CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch

Post by CeeJay »

Clownman wrote:I'd personally go with the Jaguar weapons or new weapon sprites all together ((There was one pack with an actual Luger as the pistol)). But I think seperate addons for sprites would be better and a safer option.
Agreed. I don't want to go for a too realistic set either since I feel that it would clash with the rest of the art style.
Genisys wrote:The ECWolf site seems to be down. I have tried to connect during the last few days without success. Any information regarding this?
Is for me too, don't know why. The site was working for me just the other day.

EDIT: Latest build is up for grabs. The wall textures are all done and dusted (hopefully) and the weapons have been split into two separate archives, one with the SNES/3DO/Macintosh weapon set and the other with the Atari Jaguar weapon set (minus the Gatling gun, which is replaced with another one). Enjoy!
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Post by CeeJay »

Uploaded new update. It is pretty much finished, at least for now.
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Judge
Posts: 78
Joined: Sat Apr 26, 2008 7:51 pm

Re: [ECWolf] CeeJay's hi-res/enhancement patch

Post by Judge »

CeeJay wrote:Just the fact that this project exists. Quote the description and link to either this forum post or the one on forum.drdteam.org.
There ya go, done.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Post by CeeJay »

Hey, thanks :)
Double(Super)Shotgun
Posts: 75
Joined: Fri Jul 25, 2014 2:16 pm

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Post by Double(Super)Shotgun »

CeeJay wrote:Uploaded new update. It is pretty much finished, at least for now.
Have you ever been able to find the alternate blue brick texture in 128x128? I'm on the lookout for that currently.

This guy:
Image
Flynn Taggart
Posts: 207
Joined: Mon Feb 11, 2008 6:59 pm

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Post by Flynn Taggart »

I tried to edit a custom one. It should tile well with the existing wall texture.
Image
Double(Super)Shotgun
Posts: 75
Joined: Fri Jul 25, 2014 2:16 pm

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Post by Double(Super)Shotgun »

Flynn Taggart: I don't know how you did this, but this is exactly what I was looking for. May I credit you for your work?
Flynn Taggart
Posts: 207
Joined: Mon Feb 11, 2008 6:59 pm

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Post by Flynn Taggart »

Double(Super)Shotgun wrote:Flynn Taggart: I don't know how you did this, but this is exactly what I was looking for. May I credit you for your work?
I don't really care much for credit since it was a simple edit, but you may go ahead and use it.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Post by CeeJay »

I don't have alternatives for any of the them, except the grey boulder ones. I just use the normal texture in their place.

EDIT: Flynn, you think you could do the same with these as well: Image that'd be awesome
Flynn Taggart
Posts: 207
Joined: Mon Feb 11, 2008 6:59 pm

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Post by Flynn Taggart »

I gave it a shot, The grey ones are pretty much done so far, The brown stone is giving me trouble for some reason. They're a little rough around the edges here and there but they're pretty identical to the official ones. And they should be able to tile hopefully.
Image Image
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Post by CeeJay »

Great job so far but they don't tile too well i'm afraid:

Image
Image

Original 128x128 version on the left side

EDIT: The blue wall does however and looks good in-game
Gez
 
 
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Joined: Fri Jul 06, 2007 3:22 pm

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Post by Gez »

I think the tiling is mostly okay?
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CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Post by CeeJay »

They tile well with each other but not with the original 128x128 stone wall.
Flynn Taggart
Posts: 207
Joined: Mon Feb 11, 2008 6:59 pm

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Post by Flynn Taggart »

Hopefully this should help fix some of the tiling discrepancies. I tried to get them to tile better between both the original and the custom but I can't get it exactly perfect.
Image Image
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Post by CeeJay »

The second one now tiles okay, sticks out a wee bit but works.

The second ones bottom half tiles perfectly (from both sides) but there's some issues with the top part as you can see here:
Image
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