- it's pronounced "Centre Zero One"


- Caught in a winter storm, three explorers take refuge in a long abandoned warehouse.
Though devoid of human life for over a century, they quickly discover an elevator that
still works and descends into darkness. A century of darkness. A century of isolation.
A century of waiting.
CENTRE - 01
- a standalone, survival-horror shooter for GZDoom
- The game itself:
--------------------- Just like [all] Alone was supposed to be, Centre-01 is a science-fiction, with more emphasis on the horror
this time, shooter. The game world is free-roaming but does have an explicit linear narrative. However,
rather that just being a simple gun-solution game, Centre-01 greatly emphasizes both survival and character
building through a limited RPG framework.
Your goal is very simple: escape from Viridian Asylum! To do so you'll have to go on a journey into the
darkest corners of the facility and survive your encounters with those who dwell there. Your arsenal is sparse,
but enough to survive with, if you're cautious. Viridian Asylum is dynamic and open-ended. There are
no set, linear paths to goals. You will backtrack and revisit levels, discover new areas and unlock other routes
through the facility.
And you will need to explore. Those who dwell in Viridian Asylum are not to be trifled with unless you are
prepared for the deadly consequences. You will truly stand alone against a seemingly never-ending legion. By
exploring Viridian Asylum you will find ways to evade, lure, and even surprise enemies. Use the facility to
your advantage, or is the facility using you to its advantage? Where does this endless stream of ghoulish denizens
come from? Maybe by traveling deep enough, you'll find out.
- Just like [all] Alone was supposed to be, Centre-01 is a science-fiction, with more emphasis on the horror
- Creation of the protagonist:
----------------------------------- Your name is Alan Malkovitch, a name that has floated around all three iterations of this project, and a man to whom
this line of work does not come to naturally. You are not a soldier, so your accuracy with any weapon is far from ideal.
When you sprint, your body tires out quickly. As you progress into Viridian Asylum you'll have the chance to become more
than human. Only, how far are you willing to go?
Delving into Viridian Asylum means taking on the responsibility given with the power of cybernetics. Empty halls where
now only the machines wander. If you're going to survive you'll need to become a bit more like a machine, yourself.
Not that you really have a choice.
Becoming a cyborg has a cost: going deeper into Viridian Asylum. But as you do you'll discover that you can shoot better,
sprint longer, even dive into the Viridian Asylum l-NET. Your decisions will effect the gameplay and more.
- Your name is Alan Malkovitch, a name that has floated around all three iterations of this project, and a man to whom
- Other details:
------------------ System requirements:
- Currently a fairly powerful PC is required to run the game without any significant lag.
There should eventually be multi-platform releases, but in the meantime Centre-01 requires Windows.
- My system specifications (to be used as a baseline):
- CPU --- Intel Core i3 @ 3.1 Ghz
- RAM --- 16Gb DDR3-1600 CAS rated at 8 (XMP enabled)
- GPU --- nVidia GTX460 PCIE2.0 w/ 1Gb VRAM
- Currently a fairly powerful PC is required to run the game without any significant lag.
- Engine and graphics:
- Interface and gameplay:
- Centre-01 utilizes GDCC for advanced options regarding interface and game control systems.
- Release date:
- When it's done.
- Current status:
- Up to my eyeballs in code
- Anything else:
- Screenshots can be found in the spoilers below and you can find more information on my DeviantArt.
-Saican - System requirements:
Spoiler: Test-Level Screenshots
Spoiler: Credit Due to the Doom Community
Spoiler: That Legal Section
- Updates (MDY):
-------------------
- 05.01.2015 - engine update
- 05.02.2015 - update to ReShade
- 06.18.2015 - retexturing initiative update 1 (announcement)
- 06.18.2015 - retexturing initiative update 2 (screenshot)
- 08.03.2015 - engine update, RI update 3 (screenshot) in relation to this
- 02.12.2016 - engine spec change, content sort/fix (no announcement)
- 05.26.2016 - current status update (no announcement)