[Map] Castle Höllenloch

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Sgt. Shivers
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[Map] Castle Höllenloch

Post by Sgt. Shivers »

A new level for you guys to blast through, replaces Map31!
https://dl.dropboxusercontent.com/u/141 ... enloch.wad
Should work with gameplay mods, no new stuff added.
SCREENSHOTS:
Spoiler:
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armymen12002003
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Re: [Map] Castle Höllenloch

Post by armymen12002003 »

Gave it a go i love the idea of the hellish nazi castle theme. Are you gonna replace map 32? if so i suggest a nazi tech theme.
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Captain J
 
 
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Re: [Map] Castle Höllenloch

Post by Captain J »

i guess it DOES replaces both maps, since this map has a boss fight rather than finishing it and going to the next map to fight a boss.

anyway really nice and long remake map, shivers! but too bad that there's no chaingunners but darkened spider mastermind. because you know, resembles hans much than big spider with mechanical legs and chaingun. :P

regardless, good to see your wolf3d themed map. i've enjoyed.
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Mav3rick
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Re: [Map] Castle Höllenloch

Post by Mav3rick »

Hope is a little pack of few maps with outside area, inside area and deep into the root of the castle ;)
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Unholypimpin
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Re: [Map] Castle Höllenloch

Post by Unholypimpin »

Wait didn't the Nazi's have only 1 firing angle in the original doom2? cuz I could of sworn I saw the nazi's in this map turn around and fire at other monsters rather than always looking as if it was facing the player even when they were fighting something else. That one dungeon room towards the beginning of the map had MIDGRATE textures homing through the floor. Was there suppose to be a bfg9000 or plasmagun in the boss room? because I couldn't find one. Other than those few complaints I think this map is actually pretty cool and has a pretty nice theme. The detail is pretty good and there are some nice traps here and there that got me killed, so id say the difficulty is in a good spot.

Overall I really enjoyed this map, will you be making more like it?
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Captain J
 
 
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Re: [Map] Castle Höllenloch

Post by Captain J »

indeed he put those rotations to SS, because they always aiming at us regardless they are infighting each other or not. it's absolutely confusing if they goes to doom, the game has full of selfish, betraying and demonic creatures all around.

but my complain about this is they ain't using the David G's works, though.
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Sgt. Shivers
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Re: [Map] Castle Höllenloch

Post by Sgt. Shivers »

Actually I did use David G's sprites. I hope I remembered to credit him!
Unholypimpin wrote:Was there suppose to be a bfg9000 or plasmagun in the boss room?
Yep, there's a weapon there, just gotta get to it!
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Re: [Map] Castle Höllenloch

Post by armymen12002003 »

Hey could you make an alternate version with more wolf 3d characters please?
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Sgt. Shivers
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Re: [Map] Castle Höllenloch

Post by Sgt. Shivers »

This is more doom themed than wolfenstein themed, I'd say if you want more Wolf 3d guys play it with WW_Nazis or something...
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armymen12002003
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Re: [Map] Castle Höllenloch

Post by armymen12002003 »

Ok lol can't hurt to ask am i right?
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Captain J
 
 
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Re: [Map] Castle Höllenloch

Post by Captain J »

Sgt. Shivers wrote:Actually I did use David G's sprites. I hope I remembered to credit him!
wait, scheisse. i was mistaken, THEY ARE from the david g's works. those rotations you used were pretty confused me.

welp, sorry, bitte.
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Re: [Map] Castle Höllenloch

Post by Unholypimpin »

Oh wow.. you hid that plasmagun really well, I had to type in idbeholdl just to find it. I was expecting it to be inside the arena not the very edge of it.
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