Normally I wait till I have an update to reply up but ill address few things
Neat stuff, dude.
Mind if I make a patch to make this work with Guncaster?
Patches are always good, there's no need to really ask for permission on those
If anyone ever wants to make patch to make this work with another mod than go for it, I have nothing against that.
"My wings still disappear while in motion" - a Baron
Care to give more insight?
It should be noted that the new enemies do not call A_FaceTarget before attacking. A small issue, but its odd seeing a purple cacodemon shoot its fireball from the side of its head
Edit: Aaaaaaannnnd I did NOT see the date on the last page. Well, guess this is relevant still.
I'll look into that and aim to fix some that I can find, if there are enemies that do these please let me know which ones, should make fixing it easier.
I'll start looking from purple and up tho.
The obituary lines from the green Mastermind and purple fatso needs some fixing.
Also, about the purple pain elemental.. they don't make sense, color-difficulty wise. They spawn purple lost souls which are dreadful enough and they spawn TWO of them each and at an alarming rate. This is bad if the ammo supplies in the map is tight. Unless the said PE and Lost soul are as tough as a glass cannon then maybe they're good, or make the purple lost souls spit ammo when they die.
Compared to their red and yellow counterparts, they are much more threatening. And sometimes, the purple lost souls aren't affected by projectile-based attacks. Is this intentional?
EDIT: Scratch that, most of the pain elementals' difficulties relies on the situation. Red and yellow lost souls are much like revenant missiles but with good evasion and techniques you can evade them. Purple ones on the other hand can massacre you if they're in large numbers, short distances and close quarters.
I'll look into the lines
Pain elementals are generally rather rare and the purple might seem stronger than the yellow, but the issue is more in the lost souls itself. Red pain elemental is definatly much stronger than purple with its attacks and the yellow pain elemental is more durable and also attacks bit harder. But yeah the souls might be bit wonky.
I will plan to look into that to balance em a bit.
The purple souls do this sort of "phase" dash thing when they attack to make it so player can't hide behind decorations and the like and also to dodge projectiles, but the code is bit wonky and doesn't always return the lost soul back to solid state. How it should work is that when the lost souls is close enough it should stop the phasing, buuut it is bit broke.
Update wise I haven't really had much time lately to work on the monsters and lot of the planned monsters still could do with custom graphics that I haven't had motivation and time to work on.
Tho I will aim to push a small update at some point to fix few things, add a customized graphic to white arachnotron which I was PM'd and to add a white tier lost soul once I get the fellow's code done.
I might also add in a place holder black archvile and black baron but will see.
The white lost soul is gonna be quite fun, hope you won't mistake it for other monsters cause its bit of... illusionist.