The basic idea is to incorporate the weapons from Duke Nukem Zero Hour, I might include all of the weapons at some point in the future but, at the moment, they'll just be replacements for the stock Doom weapons.
Weapons list:
Spoiler:
The models were ripped using the VRML export for 1964. Sounds were simply audio recorded with the music turned off.
To do list:
Finish ammo replacements.
Give the weapons flashes.
Give the BMF its own projectile rather than the BFG's.
The to do list of possibles:
Get the other weapons from Duke Nukem Zero Hour in, these would of course either require using console commands or making custom maps to use.
Replace non-weapon items.
Figure out some kind of replacement for the chainsaw.
Possibly find a way to make the Havok's rockets split off in random directions. (Not random aim from the get-go, having them fire in the same direction but then they go in random directions after a short distance)
Update: The weapon models were offset over to the right side of the screen.
Download link to try it out: https://www.mediafire.com/?lsep5h6j94hd1y4