[Wolfenstein: Blade of Agony] v3.1 released (p204)

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Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Tormentor667 »

That's a great offer, thanks zrrion
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armymen12002003
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by armymen12002003 »

Hey torm i know this is a long shot but you could add some Nazi UFO's and the The Nazi Bell in your mod.
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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Captain J »

huh, they might sounds like they are belongs to easter egg sprites or mobs if this mod is serious.
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Tormentor667 »

Captain J wrote:huh, they might sounds like they are belongs to easter egg sprites or mobs if this mod is serious.
This is not going to be 100 percent serious, as also occult aspects were added to the game.
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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Captain J »

okay, although you said so, finding or making model about them is going to be hard. but are you sure about this?
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Tormentor667 »

Well, I didn't say anything yet :) I just said it's nit 100% serious, so ufos and stuff might be possible, but that's not safe ;)
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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Captain J »

speaking of which, some map includes inside of ufo would be great, rather than making a mob for it.

and yes, a bigger ufo that planned by nazis are actually exist, Haunebu3 is the one.
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Tormentor667 »

Don't spoil everything :D
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by BFG »

would be cool to see Hitler bowing down to a Anubis statue, and the giant Anubis monster comes to life. :D
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Captain J »

Tormentor667 wrote:Don't spoil everything :D
Hauneb-oops.
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MaxED
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by MaxED »

I decided to blow some dust off my modeling skills and made this:
Spoiler:
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Nash
 
 
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Nash »

Nice stuff MaxEd! Torm, if there are any other static decorative props which you feel would benefit being in 3D, perhaps I could have a stab at them too. Let me know!
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Tormentor667 »

@MaxEd, awesome, just added to the package, this is definitely of good use :)

@Nash, well, atm there isn't anything specific in my mind that needs a model, maybe I will discover something when I am working on the maps again but feel free to take a look at the GitHub repo if you are interested in supporting or improving the statics - you're definitely welcome!
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Ozymandias81 »

Wonderful modelling skills MaxED! It's a pity that I don't have time/skills for that stuff... if only I had the opportunity to have internet 10 years ago... :-(
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MaxED
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by MaxED »

That's not that hard when you use the proper tool :)
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