[Wolfenstein: Blade of Agony] v3.1 released (p204)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots p17)
That's a great offer, thanks zrrion
- armymen12002003
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Re: [WolfenDoom] Blade of Agony (new shots p17)
Hey torm i know this is a long shot but you could add some Nazi UFO's and the The Nazi Bell in your mod.
- Captain J
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Re: [WolfenDoom] Blade of Agony (new shots p17)
huh, they might sounds like they are belongs to easter egg sprites or mobs if this mod is serious.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots p17)
This is not going to be 100 percent serious, as also occult aspects were added to the game.Captain J wrote:huh, they might sounds like they are belongs to easter egg sprites or mobs if this mod is serious.
- Captain J
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Re: [WolfenDoom] Blade of Agony (new shots p17)
okay, although you said so, finding or making model about them is going to be hard. but are you sure about this?
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots p17)
Well, I didn't say anything yet I just said it's nit 100% serious, so ufos and stuff might be possible, but that's not safe
- Captain J
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Re: [WolfenDoom] Blade of Agony (new shots p17)
speaking of which, some map includes inside of ufo would be great, rather than making a mob for it.
and yes, a bigger ufo that planned by nazis are actually exist, Haunebu3 is the one.
and yes, a bigger ufo that planned by nazis are actually exist, Haunebu3 is the one.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots p17)
Don't spoil everything
Re: [WolfenDoom] Blade of Agony (new shots p17)
would be cool to see Hitler bowing down to a Anubis statue, and the giant Anubis monster comes to life.
- Captain J
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Re: [WolfenDoom] Blade of Agony (new shots p17)
Hauneb-oops.Tormentor667 wrote:Don't spoil everything
Re: [WolfenDoom] Blade of Agony (new shots p17)
I decided to blow some dust off my modeling skills and made this:
Spoiler:
Re: [WolfenDoom] Blade of Agony (new shots p17)
Nice stuff MaxEd! Torm, if there are any other static decorative props which you feel would benefit being in 3D, perhaps I could have a stab at them too. Let me know!
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots p17)
@MaxEd, awesome, just added to the package, this is definitely of good use
@Nash, well, atm there isn't anything specific in my mind that needs a model, maybe I will discover something when I am working on the maps again but feel free to take a look at the GitHub repo if you are interested in supporting or improving the statics - you're definitely welcome!
@Nash, well, atm there isn't anything specific in my mind that needs a model, maybe I will discover something when I am working on the maps again but feel free to take a look at the GitHub repo if you are interested in supporting or improving the statics - you're definitely welcome!
- Ozymandias81
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Re: [WolfenDoom] Blade of Agony (new shots p17)
Wonderful modelling skills MaxED! It's a pity that I don't have time/skills for that stuff... if only I had the opportunity to have internet 10 years ago...
Re: [WolfenDoom] Blade of Agony (new shots p17)
That's not that hard when you use the proper tool