[Wolfenstein: Blade of Agony] v3.1 released (p204)

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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Post by Captain J »

Nash wrote:Scrooge McDuck would go crazy in this map...
or best of all, smaug the reasonable rich dragon! and i hope this map will have those kind of easter eggs as well!
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BFG
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Post by BFG »

I hope in this the Egyptians were correct and it's not just superstitious myths and we get mummies and anubis angry that their treasure is stolen and a big war of Egyptian monsters and Nazis :P
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Post by Tormentor667 »

... :)

@BFG - Expect something different, more occult than mythological.
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Tormentor667 »

Woohoo... new shot featuring mission C1M2 and the new fulllscreen hud in action! BTW, the battleship is a model and the light tower sector based!
Image
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demo_the_man
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by demo_the_man »

not goning to lie, that looks freaking amazing
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Captain J »

picture of those next maps are getting better and decent, nice use of that battleship! but, are we possible to go inside of the battleship or sub?
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Tormentor667 »

In the later maps yes :)
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by armymen12002003 »

Dang that hud is sexy nice job torm.
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by skyrish10 »

Tormentor667 wrote:Image
Image
Image
Image
Image
Image
Image
Image
Image
Operation: Grabräuber is finished layoutwise!
The map reminds me of Epic 2.
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by SamVision »

Tormentor667 wrote:the battleship is a model and the light tower sector based!
Image
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by YukesVonFaust »

Tormentor667 wrote:the light tower sector based
WOOOOOOOOOOOO- *slaps myself*
i mean, This is going to be the best WolfenDoom Experience ever.
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Captain J »

skyrish10 wrote:
Tormentor667 wrote:
Spoiler:
Operation: Grabräuber is finished layoutwise!
The map reminds me of Epic 2.
for god-emperor's sake, put a spoiler or something, battle brother...
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Tormentor667 »

YukesVonFaust wrote:
Tormentor667 wrote:the light tower sector based
WOOOOOOOOOOOO- *slaps myself*
i mean, This is going to be the best WolfenDoom Experience ever.
Maybe not the best but definitely a different one than those we had before.
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by YukesVonFaust »

Tormentor667 wrote:
YukesVonFaust wrote:
Tormentor667 wrote:the light tower sector based
WOOOOOOOOOOOO- *slaps myself*
i mean, This is going to be the best WolfenDoom Experience ever.
Maybe not the best but definitely a different one than those we had before.
Stronghold, and The Ultimate Torment n' Torture?
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Sgt. Shivers
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Sgt. Shivers »

I think he means Laz Rojas' original missions.
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