Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

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xenoxols
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Re: DooM : The Golden Souls 2

Post by xenoxols »

I think there should be more custom enemies. By which I mean there were way too many imps, pinkies, and hell knights in the first one. So more enemy variety would be awesome.
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

xenoxols wrote:I think there should be more custom enemies. By which I mean there were way too many imps, pinkies, and hell knights in the first one. So more enemy variety would be awesome.
The first levels serve as introduction to the mod, right after the first castle there'll be way more custom enemies
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Pisstepank
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Re: DooM : The Golden Souls 2

Post by Pisstepank »

Oh my! Looking forward to play this :)
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Scripten
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Re: DooM : The Golden Souls 2

Post by Scripten »

Oh em gee. YES.

Btw, batandy, if you have any monster designs you'd like to see drawn, I can give you a hand with that. I need a break from spriting aliens after like 30 or so spritesheets. :P
Alteisen
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Re: DooM : The Golden Souls 2

Post by Alteisen »

That SSG reload animation tho.
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Devianteist
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Location: Creating a SPACE HULK conversion!
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Re: DooM : The Golden Souls 2

Post by Devianteist »

This looks amazing. I can't wait to see where it goes.
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Lippeth
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Re: DooM : The Golden Souls 2

Post by Lippeth »

Looks really fun, and props for the Dio tune in the video!
Scuba Steve
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Re: DooM : The Golden Souls 2

Post by Scuba Steve »

Excellent.
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Day 3 screenshots:
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jdagenet
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Re: DooM : The Golden Souls 2

Post by jdagenet »

Man those screens look nice. Can't wait until this is released!
If you need help with music or sound effects I'd be willing to assist you.
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

jdagenet wrote:Man those screens look nice. Can't wait until this is released!
If you need help with music or sound effects I'd be willing to assist you.
Well, sure, if you want you could help me make a world map theme with the super mario world soundfont.
http://www.williamkage.com/snes_soundfo ... ndfont.zip

It doesn't have to be really long, max one minute let's say, but it must have some "variants" that i can use,a "final world" variant bowser styled, a spooky variant, a desert variant, a snow variant (just change the instruments and maybe the tempo), a beach variant and such
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xenoxols
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Re: DooM : The Golden Souls 2

Post by xenoxols »

That rifle looks pretty out of place, especially with the UAC logo. Otherwise it looks great.
jdagenet
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Re: DooM : The Golden Souls 2

Post by jdagenet »

Batandy wrote:
jdagenet wrote:Man those screens look nice. Can't wait until this is released!
If you need help with music or sound effects I'd be willing to assist you.
Well, sure, if you want you could help me make a world map theme with the super mario world soundfont.
http://www.williamkage.com/snes_soundfo ... ndfont.zip

It doesn't have to be really long, max one minute let's say, but it must have some "variants" that i can use,a "final world" variant bowser styled, a spooky variant, a desert variant, a snow variant (just change the instruments and maybe the tempo), a beach variant and such
Sure thing, let me see what I can come up with.
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

xenoxols wrote:That rifle looks pretty out of place, especially with the UAC logo. Otherwise it looks great.
Well, uac does exist in the game's lore, afterall golden souls' world isn't mario's world, it's just a goofy alternate version of doom's world. This game is basically hell on earth, and uac does exist, for example the ingame shop will have uac crates and such
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xenoxols
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Re: DooM : The Golden Souls 2

Post by xenoxols »

Fair enough, but I was mostly talking about its less cartoonish style compared to the other weapons.
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