Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

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Doomguy914
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Doomguy914 »

What exactly doesn't make sense? Btw, that liquid looks awesome.
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Mav3rick
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Mav3rick »

Doomguy914 wrote:What exactly doesn't make sense? Btw, that liquid looks awesome.
if you see the left and right side of the pic, for sure you will notice something odd and out of place ;) or maybe is just doom "mario" guy took too many margaritas with "mushrooms"
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Captain J
 
 
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Captain J »

Another twist: Those Torches are floating in the air.
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Batandy
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Batandy »

Well, the screenshot doesn't do it justice, you'll see it in action soon :)
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Batandy
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Batandy »

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Devianteist
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Devianteist »

Is that... Is that a lever-action shotgun? :D
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Captain J
 
 
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Captain J »

Batandy wrote:"Hasta la vista"
Mmm hmm!
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Mav3rick
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Mav3rick »

Oh btw, those ghost, there is a way to make them non-solid? because they tend to block the movement and well since they are ghots :P u know
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Batandy
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Batandy »

Mav3rick wrote:Oh btw, those ghost, there is a way to make them non-solid? because they tend to block the movement and well since they are ghots :P u know
Yes, don't worry, i've changed their behavior :)
The problem with these ghost souls in GS1 was that they slowed the gameplay down, and they were gonna do the same thing in GS2, expecially in the forest levels, which features them outside of the regular ghost house, so now not only they aren't solid when you're looking at them, but they also don't block any projectile and hitscan shot.
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Batandy
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Batandy »

"I love the smell of poisonous water"
Image
https://www.facebook.com/goldensouls2/p ... =3&theater
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Captain J
 
 
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Captain J »

Batandy wrote:I love the smell of poisonous water...
Image
(srry but had to)
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Batandy
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Batandy »

Listen to a cool Yoshi Island version of Fate Of The Damned, it'll be featured in one of the forest levels! :)
https://soundcloud.com/andrea-batandy-g ... nd-version
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Clownman
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Clownman »

I wonder... Would you be willing to use one of these songs in one of the stages? =P


My friend of course has a SMW remix of the Pac-Man World 2 track if you want, I'll ask if he still has it laying around.


I'm tempted to try making a map again, but probably more of a secret one that's based on usual Doom ((art/texture/detail wise)) with the platforming. =P
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Batandy
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Batandy »

Clownman wrote:I wonder... Would you be willing to use one of these songs in one of the stages? =P
I'm tempted to try making a map again, but probably more of a secret one that's based on usual Doom ((art/texture/detail wise)) with the platforming. =P
Heh, can't really tell, i don't preplan the music i'm going to use with some exceptions (like above), usually i just pick up something when i'm in the middle of development for the map, and i choose what fits best with the mood of the level.

Also, sure, go ahead if you want to make a map, use the Demo pk3 for the resources, though i'm not sure plain ol' doom will fit, i mean, i was planning a reference like that, but with custom, more colorful textures
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