Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Doomguy914
- Posts: 312
- Joined: Tue May 26, 2015 8:06 pm
Re: DooM : The Golden Souls 2 [Demo Released!]
What exactly doesn't make sense? Btw, that liquid looks awesome.
Re: DooM : The Golden Souls 2 [Demo Released!]
if you see the left and right side of the pic, for sure you will notice something odd and out of place or maybe is just doom "mario" guy took too many margaritas with "mushrooms"Doomguy914 wrote:What exactly doesn't make sense? Btw, that liquid looks awesome.
- Captain J
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- Posts: 16890
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- Location: An ancient Escape Shuttle(No longer active here anymore)
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Re: DooM : The Golden Souls 2 [Demo Released!]
Another twist: Those Torches are floating in the air.
Re: DooM : The Golden Souls 2 [Demo Released!]
Well, the screenshot doesn't do it justice, you'll see it in action soon
- Devianteist
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
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Re: DooM : The Golden Souls 2 [Demo Released!]
Is that... Is that a lever-action shotgun?
- Captain J
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Re: DooM : The Golden Souls 2 [Demo Released!]
Mmm hmm!Batandy wrote:"Hasta la vista"
Re: DooM : The Golden Souls 2 [Demo Released!]
Oh btw, those ghost, there is a way to make them non-solid? because they tend to block the movement and well since they are ghots u know
Re: DooM : The Golden Souls 2 [Demo Released!]
Yes, don't worry, i've changed their behaviorMav3rick wrote:Oh btw, those ghost, there is a way to make them non-solid? because they tend to block the movement and well since they are ghots u know
The problem with these ghost souls in GS1 was that they slowed the gameplay down, and they were gonna do the same thing in GS2, expecially in the forest levels, which features them outside of the regular ghost house, so now not only they aren't solid when you're looking at them, but they also don't block any projectile and hitscan shot.
- Captain J
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- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: DooM : The Golden Souls 2 [Demo Released!]
Batandy wrote:I love the smell of poisonous water...
(srry but had to)
Re: DooM : The Golden Souls 2 [Demo Released!]
Listen to a cool Yoshi Island version of Fate Of The Damned, it'll be featured in one of the forest levels!
https://soundcloud.com/andrea-batandy-g ... nd-version
https://soundcloud.com/andrea-batandy-g ... nd-version
Re: DooM : The Golden Souls 2 [Demo Released!]
I wonder... Would you be willing to use one of these songs in one of the stages? =P
My friend of course has a SMW remix of the Pac-Man World 2 track if you want, I'll ask if he still has it laying around.
I'm tempted to try making a map again, but probably more of a secret one that's based on usual Doom ((art/texture/detail wise)) with the platforming. =P
My friend of course has a SMW remix of the Pac-Man World 2 track if you want, I'll ask if he still has it laying around.
I'm tempted to try making a map again, but probably more of a secret one that's based on usual Doom ((art/texture/detail wise)) with the platforming. =P
Re: DooM : The Golden Souls 2 [Demo Released!]
Heh, can't really tell, i don't preplan the music i'm going to use with some exceptions (like above), usually i just pick up something when i'm in the middle of development for the map, and i choose what fits best with the mood of the level.Clownman wrote:I wonder... Would you be willing to use one of these songs in one of the stages? =P
I'm tempted to try making a map again, but probably more of a secret one that's based on usual Doom ((art/texture/detail wise)) with the platforming. =P
Also, sure, go ahead if you want to make a map, use the Demo pk3 for the resources, though i'm not sure plain ol' doom will fit, i mean, i was planning a reference like that, but with custom, more colorful textures