Heh, that's what i get for whipping up a demo world map by taking assets from the real one, it'll be fixedGez wrote:After you complete the three maps, you can leave the path on the world map. Then you're lost forever.
Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: DooM : The Golden Souls 2 [Demo Released!]
- Randumb
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- Graphics Processor: nVidia (Modern GZDoom)
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Re: DooM : The Golden Souls 2 [Demo Released!]
Thanks for the demo; played two hours and it was really fun. I'm not kidding when I say that I promoted your stuff onto my YouTube Channel!
Also, I expected a voice different from the Cyberdemon; a voice that can make this Cyberdemon much more different than the two we faced in the original... you should know what voice I'm talking about. Can we expect to hear some of "his" voice-clips?
Also, I expected a voice different from the Cyberdemon; a voice that can make this Cyberdemon much more different than the two we faced in the original... you should know what voice I'm talking about. Can we expect to hear some of "his" voice-clips?
Spoiler:
Re: DooM : The Golden Souls 2 [Demo Released!]
Introducing the Flame Orb!
This little guy has a low health pool and can be taken out with just one shotgun blast, but should be considered like a high level threat in fights with multiple enemies, since he'll keep firing his auto-aiming flame projectiles and can kill you easily if you're not paying attention. The flame orb does not move, like the big plants, and if he's killed, he'll blow up hurting any enemy nearby, so don't stay close to it!
This little guy has a low health pool and can be taken out with just one shotgun blast, but should be considered like a high level threat in fights with multiple enemies, since he'll keep firing his auto-aiming flame projectiles and can kill you easily if you're not paying attention. The flame orb does not move, like the big plants, and if he's killed, he'll blow up hurting any enemy nearby, so don't stay close to it!
- Captain J
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Re: DooM : The Golden Souls 2 [Demo Released!]
a burning effects on him should make him even more threatening, anyway awesome flame effect!
Re: DooM : The Golden Souls 2 [Demo Released!]
I'm guessing he's inspired by the "Amp"s (Or Flame Chomps, they both look similar) from the Mario games?
-
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Re: DooM : The Golden Souls 2 [Demo Released!]
I've noticed this in a couple mods now... What's the deal with map 3 beach level in the demo. GZDoom plays the water sound at full volume across the whole map and it's annoying as hell.
- Abba Zabba
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Re: DooM : The Golden Souls 2 [Demo Released!]
Keeps looking better and better! (btw, the unused area (or rather area that leads to a potential portal) in the HUB to the right of the castle in GS1 is going to remain unused right? GS1 is done done?)
Re: DooM : The Golden Souls 2 [Demo Released!]
Check your sound setting, see if you're using the OpenAL backend or the FMOD backend. If OpenAL, switch to FMOD.Scuba Steve wrote:I've noticed this in a couple mods now... What's the deal with map 3 beach level in the demo. GZDoom plays the water sound at full volume across the whole map and it's annoying as hell.
If it's already FMOD, I have no idea what the cause is.
- Ed the Bat
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Re: DooM : The Golden Souls 2 [Demo Released!]
OpenAL will also ruin the experience in the abandoned house, as the golden spiders become an incessant cacophony throughout the whole map.
Re: DooM : The Golden Souls 2 [Demo Released!]
Yeah as Ed said, switch to FMOD, this reminds me that i've got to make sure the player knows to have the right settings enabled (mod also breaks without 3d models enabled, but i've made sure to give every 3d model a box shaped sprite that says "Enable 3d Models" so the player knows what's wrong)Scuba Steve wrote:I've noticed this in a couple mods now... What's the deal with map 3 beach level in the demo. GZDoom plays the water sound at full volume across the whole map and it's annoying as hell.
Yeah it's probably gonna stay that way, sadlyAbba Zabba wrote:Keeps looking better and better! (btw, the unused area (or rather area that leads to a potential portal) in the HUB to the right of the castle in GS1 is going to remain unused right? GS1 is done done?)
- Randumb
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Re: DooM : The Golden Souls 2 [Demo Released!]
A suggestion: You know how some level spots in certain games have scenery around them to show that level it might be like? (Like a lake, some trees or hills around it) It'd be good detail, and even though the three maps are likely meant to be used in World 2, you could fix up that part of the world map in the final release.
Re: DooM : The Golden Souls 2 [Demo Released!]
The world map you see in the demo has nothing to do with the full version's world map, i've just quickly put it together for those 3 levels (and it will be reused for every demo, except that the 3 levels will be different).Randumb wrote:A suggestion: You know how some level spots in certain games have scenery around them to show that level it might be like? (Like a lake, some trees or hills around it) It'd be good detail, and even though the three maps are likely meant to be used in World 2, you could fix up that part of the world map in the final release.
So, yeah, the real world map is gonna have some level-based scenery around (but not too much, i don't want to spoil them)
- Sgt. Shivers
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Re: DooM : The Golden Souls 2 [Demo Released!]
Just played through the demo and I gotta say these levels are fantastic! I love the range of themes and I really look forwards to the final product. Maybe I'll contribute a map this time...
Re: DooM : The Golden Souls 2 [Demo Released!]
This mod is come very awesome.I must understand why a lot of people play this with Brutal Doom.BD RUIN THIS MOD!
Re: DooM : The Golden Souls 2 [Demo Released!]
Almost forgot to post this here
It's a render i made for my facebook page
Wallpaper 1920x1080 : http://i.imgur.com/HdYPZ4k.png
It's a render i made for my facebook page
Wallpaper 1920x1080 : http://i.imgur.com/HdYPZ4k.png