Spoiler:Tier 1, 2, and 3 are done, tho there's a few variations I've yet to add to them.
Sadly, I've still got a lotta work to do on it tho, that pic is still very WIP.
Spoiler:Tier 1, 2, and 3 are done, tho there's a few variations I've yet to add to them.
It's only going to be for Heretic & Hexen, FYI. Strife too, possibly, because it'll mean I can recycle the Acolyte randomization stuff I wrote.Carbine Dioxide wrote:Actually Amv2k9 looks like he has some spicy stuff cooking...
It could potentially be the power-up spheres that are doing it, I think those are the only things that have super fancy effects.Albertoni wrote:I kinda wanted to mention this as it might be a bug on your code: Ancient Aliens' map 20, Illuminati Revealed, runs at like 3FPS for me when loaded with Trailblazer, and runs fine without it.
GZDoom 2.2, btw.
Well, no. Lack of challenge to an average player after some time can get as boring as the challenge overdose can get frustrating. As much as it was a deliberate design decision, I can understand if someone finds this stupid as hell. Speaking of which...Ethril wrote:You? "Boring"? Surely you must be joking.PillowBlaster wrote:Standard fare. You know, I get boring quickly as it's same deal over and over, heh.
Give me sounds, give me graphics, and I'll do the rest. Gathering resources is the worst part, and I have nothing in the regard of monsters. Plus monsters aren't my pro, I probably would have to re-learn a lot of things while doing them too, as every decorate aspect has its quirks. But that doesn't mean I couldn't give it a whack.Carbine Dioxide wrote:I would like to see a monster pack for this at some point, but you know... Actually made by Pillow Blaster or just someone that knows how to make the monsters fit the style of the mod.
Actually Amv2k9 looks like he has some spicy stuff cooking...
I am merely a pawn in this regard compared to the real expert in that field that is a certain german engineer. He started it all for me, really. Should direct your pleads towards him, so he'd finish "dat doom mod". Heh.Rowsol wrote:I really want a mod that enhances the monster projectile graphics, sorta like brutal doom, but stand alone. PB is good at making effects look cool. If he made something like this you could load it along with this to make the monsters have effects similar to the player. Just a pipe dream though.
I investigated a little, and well - it wasn't the spheres. It was the barrels. The voodoo setups probably included a nuts amount of barrels, and the particles they generate by idling alone caused the game to slow down to a crawl. No worries - I added a cvar for that now, and I covered that in GC with pickup particle cvar as well for any incoming update.Cryomundus wrote:It could potentially be the power-up spheres that are doing it, I think those are the only things that have super fancy effects.Albertoni wrote:I kinda wanted to mention this as it might be a bug on your code: Ancient Aliens' map 20, Illuminati Revealed, runs at like 3FPS for me when loaded with Trailblazer, and runs fine without it.
GZDoom 2.2, btw.
Spoiler: changelog of sorts
Spoiler: What's in the update, stuff-wise.
Hold the Activate/Open Door Button then run into the Powerupmutator wrote:How can I pick up powerups as item and not activate?