Brutal Wolfenstein 3D

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ZioMcCall
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Brutal Wolfenstein 3D

Post by ZioMcCall »

Then, the v3.0 was a huge failure and myself playing it these days I wondered how I had to publish it. Now I'm working hard to v4.0 and I want this to be considered acceptable. Soon will come out a beta, I repeat, A BETA, not the official version. Below is a bit 'of images and news that I was able to implement. I apologize in advance for my horrible English.
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-New guns like Grenades,STG44,Gatling Gun and the Kar98.
-Toggle the infighting for enemies
-New enemies like the Panzergrenadier(Brutal Doom v18'Nazis by SGT_MARK_IV),Rifleman,Nazi officer with Mp40 and Mutant Soldier.
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-Now Officer can launch grenades.
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-Best IA for Enemy:Now be warned also by fire from enemy weapons and will decide,when thy spawn, whether standing still or patrol the area, as in the original Wolfenstein 3D.(Only the mutants don't patrol)
-Almost all the surrounding environment can be destroyed (well, except the walls or doors).
Items that can be destroyed are: vases, empty wells, barrels, armor, tables (with sprite rotations) skeletons, cages and lamps.
-Now the pits full of water and wells blood can heal the player
-New Animations and added the loss of limbs and the "Dead.ExplosionImpact" at SS and Panzergrenadier
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-Remade Hans Grosse using General Darian and Triad Enforcer sprite,plus original and new Hans Grosse Sprites.(Still in work)
-NEW ENEMIES!FEMALE SS!!!They appear in replace of "WolfensteinSS",using RTCW voices and use like gun an Mp40.They Appear only in the second part of "Trail of the Madman"
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-New Sprites for Gretel Grosse.Use the same sprite of Female SS,with the difference that she use a Mg42.
-improved the officers secondary attack
-The first four level was remade by me with the add a new zone in the first map and adding plus enemies for Map E1M1,E1M2,E1M3,E1M4.
-NEW MAP!!!!!LAST LEVEL OF "Escape from Castle Wolfenstein"is completely remade by Phoenix (Nick) A.D(NOTE:This is still in work)
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-FINALY FIX THE RELOAD OF COLT.45,THE LUGER AND KAR98!!!
-New Sprites for guns(Some created by Solis Saldana),enemies and items.
-New Casing for Mp40 and Stg44.
-Now some items,like the lamps and chandeliers have light effects,made by SGT_MARK_IV!
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The mod is still in work and need some improvements.There isn't at the moment a Beta ready for the

I should mention that I did not create anything but I saw that at the time the game is still in progress and there are no official beta, I make a small list of credits

Special Thanks:

-SGT_MARK_IV
-iD Software
-Bobby Prince
-Solis Saldana
-Phoenix (Nick) A.D
-Laz Rojas
-Apogee Software(Aka 3D realms)

The game have yet some bugs and and requires many more animations and best sprites.
Last edited by ZioMcCall on Fri Feb 27, 2015 10:44 am, edited 12 times in total.
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sycspysycspy
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Re: Brutal Wolfenstein 3D

Post by sycspysycspy »

Great work :) but I found some changes to the levels, you added lift some in some maps?
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Sgt. Shivers
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Re: Brutal Wolfenstein 3D

Post by Sgt. Shivers »

Way to completely steal from multiple mods, dude.
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YukiHerz
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Re: Brutal Wolfenstein 3D

Post by YukiHerz »

11/-10 Most MLG experience in my life, loved all the 360noscopes quickscopes

Best enjoyed with Doritos and MountainDew, or Monster cuz is zo cool.
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TerminusEst13
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Re: Brutal Wolfenstein 3D

Post by TerminusEst13 »

Just did a runthrough of this mod on stream.
Just about everything in this mod is completely nicked from something else. Stolen maps, stolen music, stolen sprites, stolen code, and more. There's next to no original content on it, and the credits list doesn't even properly credit people--just dismisses everything with "I'm sorry but i can't found various authours so their name will be not compair".

Mark doesn't seem to object to people editing his work and passing around their own versions, but that doesn't mean you have permission to nick other people's stuff freely and not even credit them for it.
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scroton
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Re: Brutal Wolfenstein 3D

Post by scroton »

You should have nazis spawn other nazis on death and throw other nazis too.

Also make the zombies do the FSU Tomahawk Chop when they move their arms.
Last edited by scroton on Fri Dec 05, 2014 11:37 pm, edited 1 time in total.
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wildweasel
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Re: Brutal Wolfenstein 3D

Post by wildweasel »

There is a lot wrong with this mod, but I'm going to focus on the most important problem with it: you've borrowed a LOT of things from other mods and not given credit for all of it. Your credits list exists, which is more than I can say for a lot of other mods like yours, but I played for five minutes and found a lot of things that do not have credit given. There are LOTS of resources that are not even being used in your pk3, which bloats the file size severely.

What you really ought to do, though, is weed through the pk3 file and figure out how to get rid of the HUNDREDS of yellow and red-text warnings in the console when the mod starts. By getting rid of those, you'll probably have corrected a bunch of the other problems this mod has. But don't bother with this until you've given due credit to the people who basically made your mod for you.
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Unholypimpin
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Re: Brutal Wolfenstein 3D

Post by Unholypimpin »

I assume everything here is just placeholders for the "REAL" content soon to come? Also have you heard of the smudge tool? Because DAMMNN!! Imo you should ditch all the doom fatalities and add your own, even if they are super crappy and make blind babies cry.

Tbh I think the whole brutal mods thing is kind of done to death, but maybe you can redeem them by making something actually good...

Overall as it stands this mod is just brootal dum slapped onto wolfentein in the most horrible way possible, PLEASE CHANGE THIS!!!
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Hellser
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Re: Brutal Wolfenstein 3D

Post by Hellser »

Unholypimpin wrote:Overall as it stands this mod is just brootal dum slapped onto wolfentein in the most horrible way possible, PLEASE CHANGE THIS!!!
But brootal dum has 360 no scope doritos mountain dew codes with awesome fatality and gores and gameplay just like COD:MW, COD:MW2, COD:BO, COD:MW3, COD:BO2, COD:AW!!!111!1! dude imagine that in wolfeistens :O
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xenoxols
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Re: Brutal Wolfenstein 3D

Post by xenoxols »

You guys know that you aren't really encouraging him to improve to the mod. Just ostracizing him will make him less likely to fix it.
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wildweasel
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Re: Brutal Wolfenstein 3D

Post by wildweasel »

xenoxols wrote:You guys know that you aren't really encouraging him to improve to the mod. Just ostracizing him will make him less likely to fix it.
Improvement starts with acknowledging that there is a problem, and right now, that problem is credit.
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Xtyfe
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Re: Brutal Wolfenstein 3D

Post by Xtyfe »

wildweasel wrote:
xenoxols wrote:You guys know that you aren't really encouraging him to improve to the mod. Just ostracizing him will make him less likely to fix it.
Improvement starts with acknowledging that there is a problem, and right now, that problem is credit.
Sounds like he's emulating brutal doom just fine. :roll: Intentional or not
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Ma77
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Re: Brutal Wolfenstein 3D

Post by Ma77 »

https://www.youtube.com/watch?v=ANNE5u6 ... e=youtu.be
As i chose episode 4 i saw this funny conundrum lol
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darkhaven3
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Re: Brutal Wolfenstein 3D

Post by darkhaven3 »

Stream from earlier tonight, following the adventures of Bee-gay Blazcobitch the Hot-Blooded Coke-Fiend Loose Cannon 90's SWAT officer

Summary: I have a bunch of gripes with this mod and it makes no sense and I ultimately didn't like it
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ZioMcCall
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Re: Brutal Wolfenstein 3D

Post by ZioMcCall »

Maybe I should hesitate before putting in the network this mod.As you say I took many other mod that I have not given the credits, as much music is taken from Call od Duty: World at war, as well as the new aims for the mp40. Another thing that you alright and that there is still much to improve in this mod, but it is still at 3.0, I say that there is still much work to do.
Last edited by ZioMcCall on Sat Dec 06, 2014 12:19 pm, edited 2 times in total.
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