[Community] "Just GZDoom" Round 1 - Beta Testing

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SyntherAugustus
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[Community] "Just GZDoom" Round 1 - Beta Testing

Post by SyntherAugustus »

DoomWorld Thread

Signups are closed! Here's a public beta link. Please give feedback to the mappers in this thread.

https://www.dropbox.com/s/3g9q4nlrmy2l8 ... 2.pk3?dl=0

Beta 2. Nothing much changed from Beta 1 (other then all of them being in the same pk3!). I did fix the exploit regarding my map. Glen has a proper UV placement now for his map.
Spoiler:
Last edited by SyntherAugustus on Tue Jan 27, 2015 7:52 pm, edited 25 times in total.
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XCVG
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by XCVG »

Hmm... I may be interested, but I'll have to see how real life and other stuff goes. And I already have Club RWBY and I don't really want to start another Doom project yet.

Put me down for "maybe".
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Athel
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by Athel »

Yes. Sign me up!!
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CWolf
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by CWolf »

I'll ready soon. Sign me up. (I wrote same thing on DW)

Oh-oh! I have a little quwstion. May it be in UDMF? :oops:
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SyntherAugustus
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by SyntherAugustus »

Yes
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Athel
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by Athel »

CWolf wrote:I'll ready soon. Sign me up. (I wrote same thing on DW)

Oh-oh! I have a little quwstion. May it be in UDMF? :oops:
It originally was only for UDMF.
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Rustygold
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by Rustygold »

So would I have to use doomed to make maps or could I just use my GZdoom builder?
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wildweasel
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by wildweasel »

Rustygold wrote:So would I have to use doomed to make maps or could I just use my GZdoom builder?
I shouldn't think the editor would matter. Make what you want, in the editor you want.
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zrrion the insect
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by zrrion the insect »

I'm interested. If I don't get a map in I could definitely help with the quality control step.
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SyntherAugustus
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by SyntherAugustus »

Rustygold wrote:So would I have to use doomed to make maps or could I just use my GZdoom builder?
I'm using GZDB. The DoomED Number assignments are meant so that people's new decorations don't conflict with each other.
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Sgt. Shivers
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by Sgt. Shivers »

I'd like to take a crack at this, any specific themes or texture set to get us started?
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agaures
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by agaures »

So I'm assuming it doesn't matter what format we deliver our map in. (pk3 or wad)

And also, are there any limitations on GZDoom features besides dynamic lights? *cough cough* brightmaps *cough* custom shaders *chokes*
Gez
 
 
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by Gez »

I'd advise against custom shaders, given how Graf said the (poorly) documented implementation is no longer entirely compatible with GZDoom 2.x, and the new implementation of shaders isn't entirely finished.
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SyntherAugustus
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by SyntherAugustus »

Brightmaps are fine. Dunno about custom shaders as I'm not familiar with them.
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Siberian Tiger
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Re: [Community] "Just GZDoom" Round 1 - Join now!

Post by Siberian Tiger »

This is one project I wouldn't mind joining in, but - I don't think I would be able to full-fill the dead-line :(

Though, I do have one question. With GZDoom 2.0 having a more robust performance with Dynamic Lights, why not use them for generalized lighting?
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