
Definition - morally corrupt, wicked (adj.)
INTRODUCTION
Depraved is a simple vanilla-styled 32-level megawad for Doom II. One of the primary goals is fast-paced action! At the current time, 7 levels (out of 32) are complete to a state at which I feel they are completely playable and enjoyable (MAP01 to MAP06 and MAP32). I have finished re-designing the original five to my current level of mapping skill, and I'm now working on more maps.
It is designed to run in a limit-removing port (GZDoom recommended to avoid slime trails and for the more extensive features and PNG truecolor support; no vanilla I'm afraid) and it is being designed with non-jumping/crouching gameplay in mind. Jumping and crouching are allowed, but certain maps can be cheated in some places. Keep this in mind while playing. It is compatible with any gameplay mod. You can run it with SmoothDoom or whatever tickles your fancy. Keep in mind however, it was designed for vanilla Doom II gameplay with minimal modifications. It may be unbalanced whilst using other mods which change significant gameplay aspects.
Level design is pretty well detailed and is using the standard Doom II configuration. I have attempted to use UDMF and it was more complicated than I need it to be at this point. Most of what I want to do can be done easily enough with a standard configuration. I may convert to the Hexen format at some point later on down the line if I want to do more cool stuff. I am using Doom Builder 2 and SLADE 3 to create this megawad. The level of detail is simpler than most popular megawads (like Vanguard, Scythe, SoD, WoS, and more). I prefer simple details over overly detailed maps like what you'd see in KDizD. It plays perfectly fine in G/ZDoom. It is not being designed for play in vanilla, so it won't even run now in its current state and won't be tested with vanilla. Sorry vanilla purists!
Gameplay is decently balanced but some sections may be a little too hard/too easy or monster progression too fast, but the community should be the judge. The maps are being balanced as they are developed. When a new map is updated and released, it may very well be unbalanced. Future balancing will of course be made. Multiplayer and cooperative is not supported at this time, but I may come back and add multiple player starts for co-op. I do NOT plan to support versus multiplayer.
The story aspect of the megawad is simple: it takes place during events of both The Ultimate Doom and Doom II. You can read the story so far below. it will eventually feature three main sub-plots and themed areas of the game.
- The first set takes place on Phobos, much like the original game.
- The second set is planned to take place on Earth with Doom II-like areas and map design.
- The final set will be an all-new theme that will feel similar to the original Quake.
- The first secret level is still a secret, the word is out on MAP32.
THE STORY SO FAR
Life as a marine isn't always that great. You may be able to kick some serious ass, but that doesn't mean you always get to. Assigned to another sector of the Phobos moon base under the thumb of UAC, your new job began here. You were transferred here from Deimos because of a mix up involving a possible security threat. A few scientists had doubts about the inter-dimensional space travel research. You supported them, you got reassigned. Isn't life grand? Guarding a satellite station and communications base wasn't the most enjoyable way to serve the UAC, until...
It was just another day sitting at your guard post, watching the entrance to the secondary hangar complex on Phobos. Suddenly a rumble takes over the ground around you. It felt as if Phobos had just split in two! A radio call comes in from your CO: the base is under attack! Hell is unleashed! Evil has stricken! Your new orders: move your ass and restore communications between Phobos, Deimos, and Mars. It wasn't that boring anymore. It's just too bad you didn't bring your best gear with you that day...
DOWNLOAD (updated 8-1-2017)
Current download: http://www.mediafire.com/file/da22ormzx ... -07-16.zip
MAP32 "The D!ZONE" standalone single-map WAD and resources: http://www.mediafire.com/file/s92by1a24slein7/dzone.zip
Classic Edition (the ancient and bad maps): http://www.mediafire.com/file/6eyoyc31n ... lassic.zip
SCREENSHOTS AND VIDEOS (updated 2-7-2016)
Spoiler:CHANGELOG AND UPDATES
Spoiler:CREDITS
Spoiler:CONCLUSION AND HOW YOU CAN HELP
Besides simply testing the maps and providing feedback, areas to improve, future suggestions, and bug reports; there are a few other areas the community could assist me. Currently I am still very invested in simply completing the maps themselves. Right now, there isn't much in the way of custom menu graphics and such including the titlepic, interpic, and more. I'd like to replace all of this eventually. I've tried on my own but my attempts have been somewhat ill conceived.
I figure most of it will be easier to make once the overall theme of the project is captured by having most of the maps complete. Music is also another aspect I'd like to have done. I've contacted someone already about this, and we will see how that goes in due time. Please PM me or post in this thread if you could possibly help me with my project in these regards.
Also don't be afraid to open my WAD file and look for specific errors in MAPINFO or any other file. You can tear it to pieces, just as long as I know what could be wrong.

So in conclusion, thank you for checking out my project and I hope you can enjoy it as development continues. Please remember we all have our own lives and schedules, so if the project seems to die off it simply means that I'm busy with other things or life is catching up with me. I am now planning to finish it sometime next year, before 2017 if possible. As of now, the final release date is "when it's done." I hope to continually update this project thread and provide new updates to the mapset when I can.
Enjoy!