The Fallen: Dark Ascension is an 8 map Dark Hellish/Gothic theme re- imagining of Ultimate Doom's Episode 3 and 4 this time using the capabilities of the Gzdoom engine. Some of the features that brings new life into this hellish theme includes: slopes, new decorate monster types, dynamic lights, and various scripted events.
Screenshots:
http://i60.tinypic.com/2m6ok10.png
http://i57.tinypic.com/42amh.png
http://i62.tinypic.com/bezinp.png
http://i58.tinypic.com/2yzk31x.png
http://i58.tinypic.com/2bwqvo.png
Download:
http://www.megafileupload.com/en/file/5 ... n-zip.html
Any feedback or bug reports is greatly appreciated!
The Fallen: Dark Ascension. Need Feedback and playtesters
-
- Posts: 32
- Joined: Wed Dec 21, 2011 8:45 am
The Fallen: Dark Ascension. Need Feedback and playtesters
Last edited by heavyshell3k on Mon Oct 27, 2014 2:06 pm, edited 3 times in total.
Re: The Fallen: Dark Ascension (In need of feedback as well
Screenshots look interesting but the link to the file has been truncated and doesn't work.
-
- Posts: 32
- Joined: Wed Dec 21, 2011 8:45 am
Re: The Fallen: Dark Ascension (In need of feedback as well
Last edited by heavyshell3k on Sun Oct 26, 2014 8:07 pm, edited 1 time in total.
Re: The Fallen: Dark Ascension (In need of feedback as well
OK, got it and had a quick look at the first couple of levels. I like what I see but a bit generous with the weapons in the first few seconds no?
Also, I don't know if this is how you packaged it or if Megaupload messed things up for you but the PK3 doesn't work because the entire project is in a sub folder in the PK3. I extracted the "fallen" folder and then put its contents into the root of a zip/pk3 to make it work.
Also, I don't know if this is how you packaged it or if Megaupload messed things up for you but the PK3 doesn't work because the entire project is in a sub folder in the PK3. I extracted the "fallen" folder and then put its contents into the root of a zip/pk3 to make it work.
-
- Posts: 32
- Joined: Wed Dec 21, 2011 8:45 am
Re: The Fallen: Dark Ascension (In need of feedback as well
Thanks!Enjay wrote:OK, got it and had a quick look at the first couple of levels. I like what I see but a bit generous with the weapons in the first few seconds no?
Also, I don't know if this is how you packaged it or if Megaupload messed things up for you but the PK3 doesn't work because the entire project is in a sub folder in the PK3. I extracted the "fallen" folder and then put its contents into the root of a zip/pk3 to make it work.
I'm still learning about pk3 structure. I will do what you suggested about putting the contents into the root of the zip/pk3
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: The Fallen: Dark Ascension (In need of feedback as well
Looks like jumping is required in at least one section of this. Prior notice would be nice.
-
- Posts: 32
- Joined: Wed Dec 21, 2011 8:45 am
Re: The Fallen: Dark Ascension (In need of feedback as well
Ed the Bat wrote:Looks like jumping is required in at least one section of this. Prior notice would be nice.
Yeah sorry about that. Some levels do require jumping in order to get to some items.
Re: The Fallen: Dark Ascension. Need Feedback and playtester
I have completed the eight levels with great and not so great satisfaction.
I like the mood, the design of the maps and it's general gameplay; love how you can escape from most situation and come back from another path. This comes handy when some Diabolist appears to pair with a helpless Archon . I don't die easy but this time, I was surprised a couple of times, including when I decided to face the Cyberdemon; should I recall the different sound before facing him, thinking it would be a job done quick Damn Annhilator.
Secrets were fair to find. Might have missed one or two.
On the darker side, I found it so short. Yep, that's my only negative point I was in for the complete package. Some even bigger maps with even bigger challenges. Not this year
Excellent Work mr. Robinson ...
I like the mood, the design of the maps and it's general gameplay; love how you can escape from most situation and come back from another path. This comes handy when some Diabolist appears to pair with a helpless Archon . I don't die easy but this time, I was surprised a couple of times, including when I decided to face the Cyberdemon; should I recall the different sound before facing him, thinking it would be a job done quick Damn Annhilator.
Secrets were fair to find. Might have missed one or two.
On the darker side, I found it so short. Yep, that's my only negative point I was in for the complete package. Some even bigger maps with even bigger challenges. Not this year
Excellent Work mr. Robinson ...