[WIP] The Ultimate Doom II : Doom II levels Reimagined

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by DOOMERO-21 »

i played some weeks ago, very nice.
User avatar
Gardevoir
Posts: 102
Joined: Tue May 28, 2013 6:49 am
Location: Poland, Warsaw

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Gardevoir »

I'M ALIVE... kinda. Geez, I gotta stop being so lazy and actually do more stuff!
Spoiler: Latest Screenies
Also, updated the wad file in the first post. It now includes MAP08 because some people are impatient and perhaps some small fixes I don't remember about anymore.
User avatar
Kizoky
Posts: 291
Joined: Mon Nov 14, 2011 9:59 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Around weirdos, I'm the biggest weirdo among them
Contact:

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Kizoky »

Very awesome
Level 30th (map30) will be bigger?
User avatar
Gardevoir
Posts: 102
Joined: Tue May 28, 2013 6:49 am
Location: Poland, Warsaw

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Gardevoir »

Everything will be bigger, don't worry about it ;)
User avatar
Max Dickings
Posts: 221
Joined: Thu Feb 28, 2013 12:27 am

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Max Dickings »

This is fantastic! Now "Hell on Earth" actually feels like Earth. Please keep this up :thumb:
User avatar
Kizoky
Posts: 291
Joined: Mon Nov 14, 2011 9:59 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Around weirdos, I'm the biggest weirdo among them
Contact:

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Kizoky »

in MAP03, you can get the Red keycard easily without trying hard.

Image

You wait for the "big door" and stand on it, and then run to the Red keycard

Image

I'm such a bad guy now.
User avatar
Hellser
Global Moderator
Posts: 2705
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Hellser »

Great job on this. For a few moments, it felt like I was playing Doom all over again when I was a kid. I'd love to see a completed megawad out of this!
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Tormentor667 »

Hellser wrote:Great job on this. For a few moments, it felt like I was playing Doom all over again when I was a kid. I'd love to see a completed megawad out of this!
Exactly my thoughts!
Skrell
Posts: 351
Joined: Mon Mar 25, 2013 11:47 am

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Skrell »

Tormentor667 wrote:
Hellser wrote:Great job on this. For a few moments, it felt like I was playing Doom all over again when I was a kid. I'd love to see a completed megawad out of this!
Exactly my thoughts!
Same here!
User avatar
Henix_Aurorus
Posts: 108
Joined: Tue Aug 27, 2013 3:42 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: The Endless Void

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Henix_Aurorus »

This level pack is pretty damn cool already. The only problem I've "had" with it is, I didn't even recognize The Gantlet until more than halfway through; some of them are particularly hard to recognize, as they're changed so much from the originals. (NOTE: This is not necessarily a bad thing, hence the quotes; it's just something that I've very much noticed.)

You do a really good job remaking the original levels; I personally especially enjoy the big arena rooms in The Gantlet and Tricks n' Traps; they're really fun. Same goes for Dead Simple, particularly the section after the Cyberdemon where all hell breaks loose; pun entirely intended. Only complaint is it's hard to tell there's switches behind those spiderdemons.

*goes to play with added mods because why the hell not*
User avatar
-Ghost-
Posts: 1769
Joined: Wed Sep 08, 2010 4:58 pm

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by -Ghost- »

Thanks for making this, I love mapsets that go back into the original levels and make them feel more like actual locations and less abstract.
User avatar
Gardevoir
Posts: 102
Joined: Tue May 28, 2013 6:49 am
Location: Poland, Warsaw

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Gardevoir »

Thanks for all the positive feedback guys! I'm really glad you are enjoying all maps so far and tell me which ones need a little bit more 'balancing'. Whenever next version of the wad pops up, MAP02 will feature a lot more medkits (and few other pickups there and there on other maps, but still, bear in mind, I want this wad to be pretty hard :D ). For now, have a few new screenshots of MAP09!
Spoiler:
TBH, wish I could map faster, but unfortunately I'm a slow fag. ;_;
User avatar
PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm
Contact:

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by PillowBlaster »

*Does his best to keep his pants in check*
User avatar
Hellser
Global Moderator
Posts: 2705
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Hellser »

PillowBlaster wrote:*Does his best to keep his pants in check*
That's very hard to do with this map pack. Lol.
User avatar
Guardsoul
Posts: 195
Joined: Sun Dec 11, 2011 3:58 am
Location: Creating a new dimension

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Guardsoul »

Gardevoir wrote:Thanks for all the positive feedback guys! I'm really glad you are enjoying all maps so far and tell me which ones need a little bit more 'balancing'. Whenever next version of the wad pops up, MAP02 will feature a lot more medkits (and few other pickups there and there on other maps, but still, bear in mind, I want this wad to be pretty hard :D ). For now, have a few new screenshots of MAP09!
Spoiler:
TBH, wish I could map faster, but unfortunately I'm a slow fag. ;_;
Good to see more updates of this and you haven´t lost your techpillar obssesion! BTW, are you sure you don´t need some help with this?
Post Reply

Return to “Levels”