All three new weapons are from Realm667's armory (no credits file yet, will get on that). I've replaced the Pistol with a right-handed version, and tweaked the animation slightly, same with the Shotgun. The Chaingun has been replaced with an SMG, the Rocket Launcher with a powerful hunting rifle, and the plasma rifle with a three-round-burst carbine. The replaced weapons all have significant recoil, in addition to crosshair sway. If you're a skilled player, neither should get in your way very much, but make the weapons much more satisfying, at least to me. Bullets (mostly) go where you point them, so it's all about compensating for your shots. In all, it's probably similar to the Ballistics mod, but hopefully staying a little more true to Doom in regards to simplicity.
Bullets are modeled as FastProjectiles, and power has been redone. Each gun fires a different type of bullet. The damage is derived from the muzzle velocity and weight of each ammo type to get calculated muzzle energy, +/-15% random variance, multiplied by 1-3 random chance for "critical hits", and divided by an arbitrary number for balance with existing enemy HP (50, in this case. It will probably be adjusted later to fit a different enemy HP curve).
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Download Link (Updated 2015-03-05)
Most Recent Changelog
- WEAPON SWAY COMPLETELY REFACTORED AND CHANGED: Your view now no longer bobbles around wildly, although it does react to recoil the same as before. Now, your crosshair is accompanied by a "rear sight" which shows how offset your aim is from ideal. Shots only go straight when you have a perfect sight picture, although at Doom's close combat ranges it's still somewhat reasonable to "run and gun". As before, health, movement, and stance (crouching) influences weapon sway and accuracy. Your aim will get quite jittery when you're hurt.
- Increased falloff distance for gunshot noises, and added "distant" gunshots. Still sounds a little weird, may tweak some more.
- Tweaked some movement speeds again. Should be a little less frustrating now.
Again, very WIP.






