Resident EVIL 2 Extreme battle for gzdoom
- DOOMERO-21
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- Location: Chile
Resident EVIL 2 Extreme battle for gzdoom
Into few days i will release the demo of donkey kong doom. Another project for gzdoom/zandronum. Is a resident evil 2 tc, well not the same, i really like to simulate the mini game of re2: extreme battle with lots of zombies and BOWs, the big diference is could be played online (in theory, i tested on zandronum coop solo and works good). Are all sprites including the char and zombies. The hard part is create the sectors. Exist a difference on software mode (the layers are not the same position like gl mode, i recommend this play on gzdoom or zandronum gl mode). My plan is:
map01: Raccoon city streets.
map02: RPD.
map03: the sewers.
map04: Umbrella lab.
Chars:
Chris Redfield, Leon S Kennedy, Claire Redfield (for the moment, not sure if i can open the re3 models for include Jill or Carlos).
Last edited by DOOMERO-21 on Tue Sep 02, 2014 7:08 pm, edited 1 time in total.
- Hetdegon
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Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Wow, another RE-related DOOMERO mod? Man, at this rate you'll be better than Capcom at it :D
I absolutely loved your Mercenaries mod, I'll be looking forward to this!
I absolutely loved your Mercenaries mod, I'll be looking forward to this!
- NachtIntellect
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Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
I have a request, could you add Rebecca chambers into the Wad? I know this is going to be very difficult.
- DOOMERO-21
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Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
new video, this is the map01....
about Rebecca hmm, if exist a skin for replace a char could be possible.
- jdredalert
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Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Something i really wanted to say since i joined this forum, last year: you're a genius, and the things you do in (G)ZDoom are simply amazing and unexpected. Well done buddy.
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Well, another terrific mod by Doomero. I can't wait to play it!
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Resident Evil 2 huh? I do hope you plan on updating the Mercenaries MOD though.
- DOOMERO-21
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Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
Only if exist a model viewer for re4 for take screenshots of the enemies.Valherran wrote:Resident Evil 2 huh? I do hope you plan on updating the Mercenaries MOD though.
- GhostKillahZero
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Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
I liked mod quite a bit but my only complaint though is when you get bit from the zombies, both you and the zombie stutter, I don't suppose that could be fixed right?
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
DOOMERO-21 wrote:Only if exist a model viewer for re4 for take screenshots of the enemies.Valherran wrote:Resident Evil 2 huh? I do hope you plan on updating the Mercenaries MOD though.
Spoiler:
- DOOMERO-21
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Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
the problem of that dude for any doom map, the merchant need to be there and maybe around a lot of hordes of hell, they will not leave you buy weapons, they want to kill you.....
Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
That's why you shop when it's safe to do so. And he can just sit at the start of every map too.DOOMERO-21 wrote:the problem of that dude for any doom map, the merchant need to be there and maybe around a lot of hordes of hell, they will not leave you buy weapons, they want to kill you.....
- jdredalert
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Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
I've just noticed that you are using the RE2 trial version backgrounds. How about the assets from the final game?
- DOOMERO-21
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- Location: Chile
- jdredalert
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Re: Resident EVIL 2 Extreme battle for gzdoom/zandronum
How did you managed to capture the characters frames? Are you using some external tool for it?