DooM the Tei-Tenga Incident NOT DEAD YET!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 29
- Joined: Mon Sep 29, 2014 5:03 pm
- Location: Ohio
Re: [WIP]DooM the tei-tenga incident
Cool. I did not know you are making a doom bible like mod too. Also why don't use the proto machinegun sprites?
Last edited by RIPANDTEAR on Wed Nov 12, 2014 8:19 pm, edited 1 time in total.
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: [WIP]DooM the tei-tenga incident
some screenshots from the supply depot
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: [WIP]DooM the tei-tenga incident
Some more screenshots, from E6M1:Facility surface
This takes place at night, in the mountains, I've lighted up the skybox for better visibility of the mountains, but in the final the stars will have brightmaps, but the mountains will be dark silhouettes, to prevent it looking like phobos- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: [WIP]DooM the tei-tenga incident
here is a prototype of the BFG
credit to john romero for releasing the images, to id software for creating the bfg alt designRe: [WIP]DooM the tei-tenga incident
Keep working on this, man. The stuff posted so far looks Incredible here.
- jdredalert
- Posts: 1668
- Joined: Sat Jul 13, 2013 10:13 pm
- Contact:
Re: [WIP]DooM the tei-tenga incident
I'm curious to know how this prototype BFG will operate. I'm still following your thread closely, so keep up posting stuff!
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: [WIP]DooM the tei-tenga incident
Some planned info on the bfg, your primary fire will be the beta bfg, with the projectiles bieng able to bounce, after getting a cery late game pickup, gives you the bfg9000 style altfire that we all know and love
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: [WIP]DooM the tei-tenga incident
I am using the alpha 0.4 machinegun sprites, and for a marine lmg for the earth levels from the lightmachinegun from r667RIPANDTEAR wrote:Cool. I did not know you are making a doom bible like mod too. Also why don't use the proto machinegun sprites?
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: [WIP]DooM the tei-tenga incident
Important news
Ive began to run into problems while doing the math, on the time it would take to make this project come full circle alone, will make knee deep in the zdooms dev time look timely, according to the statistics ive drawn up, based on it takes about 2 weeks to draw up the arcitechure of the maps alone. It would take me about 9 years to complete. If i could draw good. And if i can do acs very good. Also i cant organize pk3s very well.
So basically instead of going the way of so many doom bible projects, im am going to ask for help. Whos help you may ask? Your help! I need anyone who can use gzdoombuilder, slade and photoshop competly to help.
Here are the requirements
You need skype. This is so we can collaborate on artwork, level design, and enemy design.
Come one come all, there is plenty of work to create the world of what doom could have been.
Please reply here, or pm me if you want to help.
Thank you for your time
Ive began to run into problems while doing the math, on the time it would take to make this project come full circle alone, will make knee deep in the zdooms dev time look timely, according to the statistics ive drawn up, based on it takes about 2 weeks to draw up the arcitechure of the maps alone. It would take me about 9 years to complete. If i could draw good. And if i can do acs very good. Also i cant organize pk3s very well.
So basically instead of going the way of so many doom bible projects, im am going to ask for help. Whos help you may ask? Your help! I need anyone who can use gzdoombuilder, slade and photoshop competly to help.
Here are the requirements
You need skype. This is so we can collaborate on artwork, level design, and enemy design.
Come one come all, there is plenty of work to create the world of what doom could have been.
Please reply here, or pm me if you want to help.
Thank you for your time
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: [Help wanted]DooM the tei-tenga incident
I'd be glad to help with any type of coding (ACS, DECORATE, etc.)
Your pk3 structuring looks fine.
EDIT: Well since a better modder stepped up and volunteered for the same stuff I guess I should drop out.
Your pk3 structuring looks fine.
EDIT: Well since a better modder stepped up and volunteered for the same stuff I guess I should drop out.
Last edited by TheMightyHeracross on Thu Dec 18, 2014 10:17 pm, edited 1 time in total.
Re: [Help wanted]DooM the tei-tenga incident
I can reorganize the PK3 and do ACS/DECORATE codings, but I don't have skype. I have Facebook, ZDFPM (Private Message on here) and E-Mail. Plus beta test. Whaddya say?
- darkhaven3
- Posts: 502
- Joined: Mon Jan 05, 2004 5:33 am
- Location: East Germany, 2023
- Contact:
Re: [Help wanted]DooM the tei-tenga incident
Been there, tried it, I suggest quitting while you're ahead. No vitriol intended.doom bible wad
- jdredalert
- Posts: 1668
- Joined: Sat Jul 13, 2013 10:13 pm
- Contact:
Re: [Help wanted]DooM the tei-tenga incident
Why should he quit his mod? You could be a little more specific...
- phantombeta
- Posts: 2084
- Joined: Thu May 02, 2013 1:27 am
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Brazil
Re: [Help wanted]DooM the tei-tenga incident
I think it's because Doom bible wads are cursed... They never get finished.
- leileilol
- Posts: 4449
- Joined: Sun May 30, 2004 10:16 am
- Preferred Pronouns: She/Her
- Location: GNU/Hell
Re: [Help wanted]DooM the tei-tenga incident
Most are done because 'beta's are betta' without understanding the ideas of the design and the aesthetic it tries to hit. and often young and inexperienced start these (millenials believe an older anything is a superior anything). It doesn't just affect this game too - Duke "astronaut man" Nukem 3D, Shadow "coolys game" Warrior and Un "skaarj fantasy rpg" real suffer this
if not, the experienced do them and then do a kickstarter for deviantart pictures and then throw it all out the window
DISCLAIMER: In 2009 I secretly tried to do a Doom Bible thing.......... on the Quake engine. indirectly this birthed Engoo
if not, the experienced do them and then do a kickstarter for deviantart pictures and then throw it all out the window
DISCLAIMER: In 2009 I secretly tried to do a Doom Bible thing.......... on the Quake engine. indirectly this birthed Engoo
Last edited by leileilol on Fri Dec 19, 2014 12:39 pm, edited 1 time in total.