DooM the Tei-Tenga Incident NOT DEAD YET!

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Blue Shadow
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Re: [WIP + PREBETA]DooM the tei-tenga incident

Post by Blue Shadow »

Freaklore1 wrote:Can someone tell me what the heck is the Doom Bible ?
http://doomwiki.org/wiki/Doom_Bible
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demo_the_man
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Re: [WIP + PREBETA]DooM the tei-tenga incident

Post by demo_the_man »

1 level beta coming asap, it will be E1M1 hangar 2
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demo_the_man
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Re: [WIP + PREBETA]DooM the tei-tenga incident

Post by demo_the_man »

Beta is out, at least E1M1
Reinchard2
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Re: [BETA]DooM the tei-tenga incident

Post by Reinchard2 »

"Script error, "Doom TT incedent beta 1.pk3:decorate/decorations.txt" line 996:
SC_GetFloat: Bad numeric constant "0.4´".

Run on gZdoom 1.8.2
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wildweasel
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Re: [BETA]DooM the tei-tenga incident

Post by wildweasel »

Reinchard2 wrote:"Script error, "Doom TT incedent beta 1.pk3:decorate/decorations.txt" line 996:
SC_GetFloat: Bad numeric constant "0.4´".

Run on gZdoom 1.8.2
1.8.2 is rather old. You might try a newer build.
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Ed the Bat
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Re: [BETA]DooM the tei-tenga incident

Post by Ed the Bat »

wildweasel wrote:
Reinchard2 wrote:"Script error, "Doom TT incedent beta 1.pk3:decorate/decorations.txt" line 996:
SC_GetFloat: Bad numeric constant "0.4´".

Run on gZdoom 1.8.2
1.8.2 is rather old. You might try a newer build.
That's still not going to help. No version of GZDoom is going to run as long as that number has a ´ in it.
Reinchard2
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Re: [BETA]DooM the tei-tenga incident

Post by Reinchard2 »

Confirm that - I have the same error with latest ZDoom.
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demo_the_man
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Re: [BETA]DooM the tei-tenga incident

Post by demo_the_man »

Ed the Bat wrote:
wildweasel wrote:
Reinchard2 wrote:"Script error, "Doom TT incedent beta 1.pk3:decorate/decorations.txt" line 996:
SC_GetFloat: Bad numeric constant "0.4´".

Run on gZdoom 1.8.2
1.8.2 is rather old. You might try a newer build.
That's still not going to help. No version of GZDoom is going to run as long as that number has a ´ in it.
I will fix this error ASAP, and will have that, plus a better map ready soon!
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demo_the_man
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Re: [BETA]DooM the tei-tenga incident

Post by demo_the_man »

Some sprite ideas
Attachments
a piece of a defense turret ala aliens
a piece of a defense turret ala aliens
sentry chaingun.fw.png (80.61 KiB) Viewed 1378 times
Idea for the probectiles pickup
Idea for the probectiles pickup
probectile.png (72.63 KiB) Viewed 1378 times
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demo_the_man
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Re: [BETA]DooM the tei-tenga incident

Post by demo_the_man »

heres some more wip screenshots
glitch.png
working with polyobjects
reactor room.png
The control room, where you have to flood the secondary reactor to prevent a meltdown
outside reactor.png
This is the entrance outside of the powerplant, with some of the cast( colors and sprites not in)
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demo_the_man
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Re: [WIP]DooM the tei-tenga incident

Post by demo_the_man »

Today I have for you some screenshots, from the new and revamped laboratory
lab entrance 2.0.png
Looks a lot better than the old one!
comproom 2.0.png
Here is the wip area from the main computer area in the lab, where the reaseachers stored all their data.

Please feel free to coment on this, I will have a beta out soon
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demo_the_man
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Re: [WIP]DooM the tei-tenga incident

Post by demo_the_man »

Great news
Here is the rifles bayonet, made by sgt shivers
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RIFGBayonet.gif
RIFGBayonet.gif (26.76 KiB) Viewed 1203 times
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insightguy
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Re: [WIP]DooM the tei-tenga incident

Post by insightguy »

...the knife kinda jumps back and forth in a way not consistent with the rifle movement...
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demo_the_man
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Re: [WIP]DooM the tei-tenga incident

Post by demo_the_man »

Spring action? There you go explained!
Last edited by demo_the_man on Mon Jan 12, 2015 10:39 am, edited 1 time in total.
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