http://doomwiki.org/wiki/Doom_BibleFreaklore1 wrote:Can someone tell me what the heck is the Doom Bible ?
DooM the Tei-Tenga Incident NOT DEAD YET!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP + PREBETA]DooM the tei-tenga incident
- Caligari87
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- demo_the_man
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Re: [WIP + PREBETA]DooM the tei-tenga incident
1 level beta coming asap, it will be E1M1 hangar 2
- demo_the_man
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Re: [WIP + PREBETA]DooM the tei-tenga incident
Beta is out, at least E1M1
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Re: [BETA]DooM the tei-tenga incident
"Script error, "Doom TT incedent beta 1.pk3:decorate/decorations.txt" line 996:
SC_GetFloat: Bad numeric constant "0.4´".
Run on gZdoom 1.8.2
SC_GetFloat: Bad numeric constant "0.4´".
Run on gZdoom 1.8.2
- wildweasel
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Re: [BETA]DooM the tei-tenga incident
1.8.2 is rather old. You might try a newer build.Reinchard2 wrote:"Script error, "Doom TT incedent beta 1.pk3:decorate/decorations.txt" line 996:
SC_GetFloat: Bad numeric constant "0.4´".
Run on gZdoom 1.8.2
- Ed the Bat
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Re: [BETA]DooM the tei-tenga incident
That's still not going to help. No version of GZDoom is going to run as long as that number has a ´ in it.wildweasel wrote:1.8.2 is rather old. You might try a newer build.Reinchard2 wrote:"Script error, "Doom TT incedent beta 1.pk3:decorate/decorations.txt" line 996:
SC_GetFloat: Bad numeric constant "0.4´".
Run on gZdoom 1.8.2
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Re: [BETA]DooM the tei-tenga incident
Confirm that - I have the same error with latest ZDoom.
- demo_the_man
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Re: [BETA]DooM the tei-tenga incident
I will fix this error ASAP, and will have that, plus a better map ready soon!Ed the Bat wrote:That's still not going to help. No version of GZDoom is going to run as long as that number has a ´ in it.wildweasel wrote:1.8.2 is rather old. You might try a newer build.Reinchard2 wrote:"Script error, "Doom TT incedent beta 1.pk3:decorate/decorations.txt" line 996:
SC_GetFloat: Bad numeric constant "0.4´".
Run on gZdoom 1.8.2
- demo_the_man
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Re: [BETA]DooM the tei-tenga incident
Some sprite ideas
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- a piece of a defense turret ala aliens
- sentry chaingun.fw.png (80.61 KiB) Viewed 1378 times
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- Idea for the probectiles pickup
- probectile.png (72.63 KiB) Viewed 1378 times
- demo_the_man
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Re: [BETA]DooM the tei-tenga incident
heres some more wip screenshots
working with polyobjects
The control room, where you have to flood the secondary reactor to prevent a meltdown
This is the entrance outside of the powerplant, with some of the cast( colors and sprites not in)- demo_the_man
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Re: [WIP]DooM the tei-tenga incident
Today I have for you some screenshots, from the new and revamped laboratory
Please feel free to coment on this, I will have a beta out soon
Looks a lot better than the old one!
Here is the wip area from the main computer area in the lab, where the reaseachers stored all their data.Please feel free to coment on this, I will have a beta out soon
- demo_the_man
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Re: [WIP]DooM the tei-tenga incident
Great news
Here is the rifles bayonet, made by sgt shivers
Here is the rifles bayonet, made by sgt shivers
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- RIFGBayonet.gif (26.76 KiB) Viewed 1203 times
- insightguy
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Re: [WIP]DooM the tei-tenga incident
...the knife kinda jumps back and forth in a way not consistent with the rifle movement...
- demo_the_man
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Re: [WIP]DooM the tei-tenga incident
Spring action? There you go explained!
Last edited by demo_the_man on Mon Jan 12, 2015 10:39 am, edited 1 time in total.