Maskim Xul
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Maskim Xul
...la shub-niggurath...
Maskim Xul is a WIP 3-map wad for Boom I'm currently working on that incorporates new monsters and weapons, Lovecraftian themes and my ridiculous infatuation with building library maps into one gaming experience. It'll take a while to fully realize this holy abomination(think a central map the size of a Vela Pax map), but I'm hoping I'll be able to pull it off and finally make a map that isn't bite-sized for once. So far I've completed the first map and I'm slowly building up the second: I should be done by 2025![/silly]
At the moment I currently need 2 things:
-A sprite artist to design the final boss(details here).
-A musician to compose a good MIDI that suits the wad(I'm also thinking of commissioning a track that plays in ZDoom-derived ports as well to give a different experience, DVII-style)
Anyone who feels up to making the music track will receive the current beta of Maskim Xul so they can gauge the overall feel and make a track to match.
And now for your viewing pleasure a video of the intro map and some screenies of the main attraction.
Coming soon...
(Whee, crosspost!)
Re: Maskim Xul
This looks really cool! I'm definitely gonna play it.
(I didn't knew Boom had polyobjects)
(I didn't knew Boom had polyobjects)
Re: Maskim Xul
mallo wrote:This looks really cool! I'm definitely gonna play it.
(I didn't knew Boom had polyobjects)
Thanks! And no, Boom doesn't have polyobjects. I'm just a wizard.
- TehRealSalt
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Re: Maskim Xul
Oh wow. Intriguing, to say the least.
- zrrion the insect
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Re: Maskim Xul
Some of those tricks I can think of ways to do in boom, but others are clearly the workings of a wizard.
It looks great by the way.
It looks great by the way.