Maskim Xul

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0bsidian
Posts: 1117
Joined: Sun Oct 28, 2012 11:59 pm
Location: New Zealand

Maskim Xul

Post by 0bsidian »

Image

...la shub-niggurath...

Maskim Xul is a WIP 3-map wad for Boom I'm currently working on that incorporates new monsters and weapons, Lovecraftian themes and my ridiculous infatuation with building library maps into one gaming experience. It'll take a while to fully realize this holy abomination(think a central map the size of a Vela Pax map), but I'm hoping I'll be able to pull it off and finally make a map that isn't bite-sized for once. :P So far I've completed the first map and I'm slowly building up the second: I should be done by 2025![/silly]

At the moment I currently need 2 things:

-A sprite artist to design the final boss(details here).
-A musician to compose a good MIDI that suits the wad(I'm also thinking of commissioning a track that plays in ZDoom-derived ports as well to give a different experience, DVII-style)
Anyone who feels up to making the music track will receive the current beta of Maskim Xul so they can gauge the overall feel and make a track to match.

And now for your viewing pleasure a video of the intro map and some screenies of the main attraction.



Image

Image

Coming soon...

(Whee, crosspost!)
mallo
Posts: 1112
Joined: Sat May 22, 2010 12:49 pm

Re: Maskim Xul

Post by mallo »

This looks really cool! :D I'm definitely gonna play it.

(I didn't knew Boom had polyobjects)
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0bsidian
Posts: 1117
Joined: Sun Oct 28, 2012 11:59 pm
Location: New Zealand

Re: Maskim Xul

Post by 0bsidian »

mallo wrote:This looks really cool! :D I'm definitely gonna play it.

(I didn't knew Boom had polyobjects)

Thanks! And no, Boom doesn't have polyobjects. I'm just a wizard. :lol:
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TehRealSalt
Posts: 142
Joined: Thu Apr 03, 2014 10:25 am
Graphics Processor: nVidia (Modern GZDoom)
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Re: Maskim Xul

Post by TehRealSalt »

Oh wow. Intriguing, to say the least.
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zrrion the insect
Posts: 2411
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: Maskim Xul

Post by zrrion the insect »

Some of those tricks I can think of ways to do in boom, but others are clearly the workings of a wizard.

It looks great by the way.
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