[W.i.P] Kestrel - Alpha v3.0

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Dem0

[W.i.P] Kestrel - Alpha v3.0

Post by Dem0 »

Image

Alpha v3.0
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Hello,
Kestrel is being developed by a small company called Team Fusion Games.
The company has only two members and this is our first MegaWAD (our mapping skills are rusty)
The maps are NOT up to today's standards and this was done intentionally. The maps are designed with the old school feel in mind.
As such, we are open for feedback!

DOWNLOAD LINK:
Spoiler:
FULL LIST OF MAPS (SO FAR):
MAP01: Temsik Building - Mapped by Viper1999
MAP02: Temsik Underground - Mapped by Viper1999
MAP03: Temsik Outpost - Mapped by Dem0
MAP04: Temsik Research Lab - Mapped by Viper1999
MAP05: Temsik Headquarters - Mapped by Dem0
MAP06: Starport - Mapped by Viper1999 (unfinished)
MAP29: Final Destiny - Mapped by Viper1999 (unfinished)
MAP30: Showdown - Mapped by Viper1999
MAP31: Return to Wolfenstein - Mapped by Viper1999 (unfinished, and yes, it is one of the Wolf3D maps)
MAP32: Strife - Has not been mapped yet. Name may subject to change.

Here's a link to our site: http://teamfusion.12au.com/

KNOWN BUGS/GLITCHES:
For some reason the Autoloader has infinite ammo. This happens otherwise in Skulltag and Zandronum but only seems to occur in GZDoom and ZDoom. I don't know how to fix this yet.
The Chaingunner drops an Uzi (scrapped) which later miraculously transforms into a HMG (fixed this for next alpha)
The HMG is heavily inaccurate rendering it useless at long, medium and even short range. A fix is being worked on.

CHANGELOG:
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CREDITS:
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LedIris
Posts: 362
Joined: Tue Oct 29, 2013 10:14 am

Re: [W.i.P] Kestrel - Alpha v3.0

Post by LedIris »

It all looks really good so far!
I love MAP31 by the way :3
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