Hocus Doom

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Hocus Doom

Postby ravage » Tue May 06, 2014 12:53 pm

What would happen if Hocus Pocus was a fps rather than a sidescroller? Inquiring minds wanted to know!

So I did a thing.

Hocusdoom is an attempt to bring this crazy baked idea to reality


Link to Doomworld page


[===== Download: =====]
Requires the latest version of GzDoom and Doom 2.

Current playable demo for 08-05-2014

Mp3 versions of music
MusicallyInspired from Doomworld awesomely has made an SC-55 music pack of Hocus Pocus. It is compatible with Hocus Doom! Give it a try!

[===== Changelog: =====]
Spoiler:


[===== Screenshots: =====]
Spoiler:


[===== Map progress: =====]

Episode 1: Time Tripping
Map 01: Finished, needs minor polishing
Map 02: Finished, needs minor polishing
Map 03: Finished, needs minor polishing
Map 04: Finished, needs minor polishing
Map 05: Finished, needs minor polishing
Map 06: Finished, needs minor polishing
Map 07: Finished, needs minor polishing
Map 08: Placeholder, not finished
Map 09: Placeholder, not finished
Map 10: Placeholder, not finished

Episode 2: Shattered Worlds
Map 11: Not Started
Map 12: Not Started
Map 13: Not Started
Map 14: Not Started
Map 15: Not Started
Map 16: Not Started
Map 17: Not Started
Map 18: Not Started
Map 19: Not Started
Map 20: Not Started

Episode 3: Warped and Weary
Map 21: Not Started
Map 22: Not Started
Map 23: Not Started
Map 24: Not Started
Map 25: Not Started
Map 26: Not Started
Map 27: Not Started
Map 28: Not Started
Map 29: Not Started
Map 30: Not Started

Episode 4: Destination: Home
Map 31: Not Started
Map 32: Not Started
Map 33: Not Started
Map 34: Not Started
Map 35: Not Started
Map 36: Not Started
Map 37: Not Started
Map 38: Not Started
Map 39: Not Started
Map 40: Not Started

[===== Features: =====]

Hocusdoom will have relatively the same features as the original Hocus Pocus. You complete maps by collecting all available crystals. However, you can find red crystals that let you warp to secret maps at the end of the level. You are awarded points for finding treasure, killing enemies, and completing each map within a time limit.

Powerups:

Rapid Fire Bottle - Fire shots lightning-fast (pardon the pun.) Will go through extra ammo just as quickly.

Extra Lightning Bolt - Lets you fire lightning bolts faster. Find 10 to shoot lickety split!

Fireball Bottle - Gives 3 shots that will obliterate and pass through any baddie. Bosses are a bit tougher but will still go through them!

Power Shot - Gives 10 shots that will kill any lesser monster. Does 10 damage to bosses.

Splitter Shot - Gives 20 shots. Shoot 3 lightning bolts at a time.

Homing Shot - Gives 50 homing shots. Lowest priority.

Power Wand - Completely replaces your original weapon with a more powerful variant. Other powerups will work the same as before--only more powerful. Lasts for the rest of the level.

Jump Potion - Lets you jump super high. Only useable once.

Teleport Bottle - Warps you to another area of the map. Only useable once.

Treasure:

Rubies - 100 points
Diamonds - 250 points
Golden Goblets - 500 points
Opals - 750 points
Emeralds - 750 points
Golden Crowns - 1000 points
Golden Ankhs - 1500 points

Crystal - 1000 points. Needed to finish a level.
Red Crystal - 10000 points and access to a secret level!

All powerups give 1000 points

[===== Help Needed: =====]

While I don't mind doing most everything by myself, there is one thing I could use help with--enemy sprites. I can use the original sprites for side views, but I need front and back views for them. If anyone would like to help, I'll provide a spritesheet that you can use as a base, to keep everything consistent.

What I'd love to do is have some sort of permanent inter-game scoreboard, but I don't think that's currently possible.

Credits:
Apogee Software for Hocus Pocus
iD Software for Doom
Raven Software for Shadowcaster
Last edited by ravage on Tue Aug 05, 2014 12:59 pm, edited 7 times in total.
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Re: Hocus Doom

Postby Gez » Tue May 06, 2014 1:02 pm

ravage wrote:What I'd love to do is have some sort of permanent inter-game scoreboard, but I don't think that's currently possible.

You can do it with CVARINFO.
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Re: Hocus Doom

Postby Gothic » Tue May 06, 2014 1:03 pm

I didn't played Hocus Pocus yet but DAMN this looks impresive
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Re: Hocus Doom

Postby Xeotroid » Tue May 06, 2014 1:18 pm

Oh.. my... Terexin...
That looks really awesome! Keep up the good work :wub:
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Re: Hocus Doom

Postby Hetdegon » Tue May 06, 2014 1:29 pm

Damn, those scenarios are just plain LOVELY.
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Re: Hocus Doom

Postby Zero X. Diamond » Tue May 06, 2014 1:40 pm

I loved Hocus Pocus as a kid, and despite the AI being obviously terrible to me now as an adult, I still adore the graphics and music. This has some promise, but I'd like to point out that Hocus seems to be a young man, yet the recolored Hexen mage hands are veiny and wrinkly. Also, Hocus Doom sounds kinda dumb. Couldn't you at least settle with Hocus Pocus 3D or something?
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Re: Hocus Doom

Postby Nightfall » Tue May 06, 2014 2:34 pm

This post punched me right in the nostalgia... I wish you best of luck with this project.
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Re: Hocus Doom

Postby Enjay » Tue May 06, 2014 2:56 pm

I never played the original game but this mod seems really well done and good fun.
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Re: Hocus Doom

Postby Nash » Tue May 06, 2014 3:09 pm

Holy crap those screens look beautiful... obviously a lot of work was put into this. Following this project!
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Re: Hocus Doom

Postby Scripten » Tue May 06, 2014 4:12 pm

Wow! That's a really impressive bit of work you have there. Can't wait to play the full version!
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Oh, that's simply delicious!
 
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Re: Hocus Doom

Postby MetroidJunkie » Tue May 06, 2014 9:03 pm

Very impressive, I loved that game and the mod's looking to be very enjoyable so far.
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Re: Hocus Doom

Postby NuroGL » Tue May 06, 2014 11:17 pm

This gave me epic nostalgia to the balls, loved the working levels alot...

Also made me just as frustrated as I did feel 20 years ago when I played the original... you bastard... clever bastard... I love you... finish this mod!!!
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Re: Hocus Doom

Postby Snarboo » Wed May 07, 2014 1:18 am

Curious how you extracted the tiles and palette from Hocus Pocus! Even more surprised they work so well in Doom. :)

Going to echo everyone else and say this looks awesome!
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Re: Hocus Doom

Postby Vaecrius » Wed May 07, 2014 1:23 am

NuroGL wrote:This gave me epic nostalgia to the balls, loved the working levels alot...

Also made me just as frustrated as I did feel 20 years ago when I played the original... you bastard... clever bastard... I love you... finish this mod!!!
Seconding everything here. This is brilliant.

Could do without the old man hands but the whole asthetic and spirit of the game is reproduced and translated to 3D seamlessly.
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Re: Hocus Doom

Postby Combine_Kegan » Wed May 07, 2014 4:01 am

This is excellent, I love seeing older games get some love in the Doom engine, and it's nice to see such a light hearted mod.

Keep it up
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