Random Deaths & Decoration (version 1.63 Savage Edition)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Armaetus
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Re: Random Deaths & Decoration (1.2 coming soon!)
Waiting on BD v20 to see what goodies it has.
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Re: Random Deaths & Decoration (1.2 coming soon!)
Added some minor tidbits such as idle frames for zombieman, shotgunner and demon among any other stuff I added since August.
Still waiting on BD v20 tho..
Still waiting on BD v20 tho..
Re: Random Deaths & Decoration (1.2 coming soon!)
Yeah, looking forward to 1.2.
- Armaetus
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Re: Random Deaths & Decoration (1.2 coming soon!)
I have seen BD updates on the Facebook page that an actual release date for v20 will be coming soon so that means I can finally dig into the archive once it's released and meaning anything new that I like will be implemented into 1.2.
I have to apologize for everyone waiting so long, but I have the itch to release a 1.2 release candidate.
Check the first post, guys
I have to apologize for everyone waiting so long, but I have the itch to release a 1.2 release candidate.
Check the first post, guys
- Armaetus
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Re: Random Deaths & Decoration (1.2 RC1 out!)
I have some good news for Zandronum users: I think I have attained 100% compatibility across both monsters and decorations so there will random decorations for Zan users!
- Armaetus
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Re: Random Deaths & Decoration (1.2 RC1 out!)
Finding a test version of v20 proved to be rather disappointing in terms of new assets to use so I might end up releasing the official version of 1.2 in early December.
- Armaetus
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Re: Random Deaths & Decoration (1.2 RC1 out!) - Screenshots!
I've found to add in a reasonable amount of content from it but I will wait for BD v20 to be released first due to using a little bit of assets from the test version.
In the meantime, here are some screenshots:
Notice the new former human sprites on left and right. Left is minor headshot variant and the ones on their sides are "knockback" deaths, which also similar sprites apply to the Imp as well.
"Knockback" Imp sprite can be seen here too.
http://imgur.com/1vlYuJh.jpg
http://i.imgur.com/IjLkjM0.jpg
http://i.imgur.com/HIKpALh.jpg
http://i.imgur.com/Xymo8AQ.jpg
Screens taken are using Oblige maps.
In the meantime, here are some screenshots:
Notice the new former human sprites on left and right. Left is minor headshot variant and the ones on their sides are "knockback" deaths, which also similar sprites apply to the Imp as well.
"Knockback" Imp sprite can be seen here too.
http://imgur.com/1vlYuJh.jpg
http://i.imgur.com/IjLkjM0.jpg
http://i.imgur.com/HIKpALh.jpg
http://i.imgur.com/Xymo8AQ.jpg
Screens taken are using Oblige maps.
Re: Random Deaths & Decoration (1.2 RC1 out!)
Looks good. Did you ever integrate in some of those other gorey deaths, like the ones where a zombie or imp get shot in half by the shotgun? A few EDGE mods have that one and it makes the shotgun pretty satisfying to use.
- Armaetus
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Re: Random Deaths & Decoration (1.2 RC1 out!)
No, none of the excessively destructive deaths were implemented because I want to not have it called a BD Lite clone as there is a little bit in it that separates it from it, such as weapon BALANCE and not blood in gallons everywhere.
I keep the more reasonable deaths and not have it going insane gameplaywise so it's not just gore gore gore.
I keep the more reasonable deaths and not have it going insane gameplaywise so it's not just gore gore gore.
- Armaetus
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Re: Random Deaths & Decoration (1.2 RC1 out!)
1.2 video demonstration: https://www.facebook.com/video.php?v=68 ... 8357889942
It's not on Youtube yet but it will be there eventually, but it is on my BVV Facebook page for the time being. Shows all the current features implemented.
It's not on Youtube yet but it will be there eventually, but it is on my BVV Facebook page for the time being. Shows all the current features implemented.
- Armaetus
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Re: Random Deaths & Decoration (1.2 RC1 out!)
Official version of 1.2 will be coming very shortly!
After that, maybe 1.5 if I can find any resources that match the mod's goals..
After that, maybe 1.5 if I can find any resources that match the mod's goals..
- Armaetus
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Re: Random Deaths & Decoration (1.2 now out!)
Big news everyone! 1.2 is now live! Check the first post!
Question: Should I put the unused zombieman/sergeant walk/firing rotations that Romero posted recently in place of the smooth firing animations currently used?
Question: Should I put the unused zombieman/sergeant walk/firing rotations that Romero posted recently in place of the smooth firing animations currently used?
Re: Random Deaths & Decoration (1.2 now out!)
There are two CREDITS lumps in RDND12Z.pk3.
- Armaetus
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Re: Random Deaths & Decoration (1.2 now out!)
I must have derped, too late for that now
RDNDCRED.TXT is a literal mirror of the CREDITS lump tho.
RDNDCRED.TXT is a literal mirror of the CREDITS lump tho.
Re: Random Deaths & Decoration (1.2 now out!)
It stands for "ReDuNDant CREDits lump"