Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- zrrion the insect
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Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
Doomguy's handedness is a detail I honestly don't notice.
However, do NOT flip the pistol. The lighting on the gun does not work when flipped. Flip the hand and leave the pistol alone.
However, do NOT flip the pistol. The lighting on the gun does not work when flipped. Flip the hand and leave the pistol alone.
- jdredalert
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Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
What you mean it does not work? This is how i play for years and i don't have no problem at all. o.o
Edit - do you mean graphic-wise?
Edit - do you mean graphic-wise?
- wildweasel
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Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
Yes, graphic-wise. All of Doom's weapons are drawn with the lighting (shiny parts) on the left side of the gun; flipping the entire sprite makes the pistol look wrong.
Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
All? I just checked the graphics, the lighting for the other weapons is centered. Heck, the SSG's lighting is to the right.wildweasel wrote:Yes, graphic-wise. All of Doom's weapons are drawn with the lighting (shiny parts) on the left side of the gun; flipping the entire sprite makes the pistol look wrong.
- Stormblade
- Posts: 74
- Joined: Fri Sep 19, 2014 5:56 pm
- Location: UAC Ganymede Labs
Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
I wish I could make my rifle a bit more powerful and I wish I could center it a bit more so it isn't so tilted to the left.
Also, I will give credits to Mike12, as soon as I revise my rifle....
I'd like to give it a bit more power like a shotgun or a super shotgun, but make it slower fire rate and more accurate. I mean it has huge kickback so it probably makes people that the rifle is powerful, but it's not. Which disappoints many people including myself.
In the next version (that's if I even know how to code some stuff. Which I practically don't. Sorry I wish I could learn but I just don't know where to start!) I will credit Mike12, hell I'll even credit him right now!
I credit Mike12 for the rifle sprites.
It's not mine, it's Mike12.
I don't want to be like Sargent_Mark IV who didn't give credit to anybody (despite Mike12, Nash, and a bunch of other people basically laying the groundwork for Brutal Doom).
I really love this mod, and hopefully soon we can have a Smooth Doom 64.
Also, I will give credits to Mike12, as soon as I revise my rifle....
I'd like to give it a bit more power like a shotgun or a super shotgun, but make it slower fire rate and more accurate. I mean it has huge kickback so it probably makes people that the rifle is powerful, but it's not. Which disappoints many people including myself.
In the next version (that's if I even know how to code some stuff. Which I practically don't. Sorry I wish I could learn but I just don't know where to start!) I will credit Mike12, hell I'll even credit him right now!
I credit Mike12 for the rifle sprites.
It's not mine, it's Mike12.
I don't want to be like Sargent_Mark IV who didn't give credit to anybody (despite Mike12, Nash, and a bunch of other people basically laying the groundwork for Brutal Doom).
I really love this mod, and hopefully soon we can have a Smooth Doom 64.
- Carbine Dioxide
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
Recoil? I think that it shouldn't have recoil at all, just sprite recoil animations.
- Stormblade
- Posts: 74
- Joined: Fri Sep 19, 2014 5:56 pm
- Location: UAC Ganymede Labs
Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
Recoil is kind of cool actually, it gives Doom a little enhancement kind of. But in a good way, not a bad way.
I mean if you shoot a gun in real-life there's bound to be some recoil right?
I mean if you shoot a gun in real-life there's bound to be some recoil right?
- Carbine Dioxide
- Posts: 1927
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- Location: Anywhere.
Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
Yeah, but the other doom weapons don't have recoil. I just think it's weird because if I were to have recoil on a weapon of mine, all other weapons would have recoil. They just match, I guess.
- Stormblade
- Posts: 74
- Joined: Fri Sep 19, 2014 5:56 pm
- Location: UAC Ganymede Labs
Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
I probably would have recoil on all my weapons too. Anyway, I think Gifty already has recoil for all the weapons.
- Captain J
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Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
yeah, but lil' bit. because doomguy recovers it really fast, despite of using super shotgun or bfg9000.
-
- Posts: 154
- Joined: Mon Apr 30, 2007 5:13 pm
Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
Got one of these guys when running it with zdoom and gzdoom.
Code: Select all
Execution could not continue.
Script error, "SmoothDoom.pk3:deco/monsters/zombieman.txt" line 23:
Unexpected token string constant "CasingToggle"
Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
Is your Zdoom/Gzdoom totally up to date?
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- Posts: 154
- Joined: Mon Apr 30, 2007 5:13 pm
Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
It was a week ago... heh. Does zDoom update that fast? I'll try getting the latest from the SVN.
Edit: Yep, my zdoom was out of date. Wow, it updates often.
Edit: Yep, my zdoom was out of date. Wow, it updates often.
Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
Yeah, no kidding. I was wondering why Droplets wasn't working, turns out my Gzdoom was already out of date like a week after I redownloaded it.
Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
I looked at the most recent update and I realized the... Ok I just took a piss and came back to realize I don't even know what I'm talking about fully. I looked at the code and sorta remembered what I was talking about; The a_playsound ("misc/gibbed") instead of just using a_xscream.
This may be just the beer talking, and I realize it really makes no sense, but I can't help but wonder what goes though your head when you do something like that. It's sorta like how you made a "A_JumpIfHealthLower(-30,"Gibdeath")" instead of just setting a GibHealth of 30 for the actor which would've done the same thing.
Again, I mean no disrespect but when I'm drunk I tend to talk more than I usually do, and I generally want to know what you are thinking about when you do some of these (amateur?) mistakes. (hell, maybe I'm the amateur!).
EDIT: I just went through and read of some of what I have wrote... I laughed. I hope you don't tale what I say hostile, but more of a guy who loves DOOM and really appreciates all the work that was done in making all the sprites in the extra animations. I've had to backspace nearly a hundred times on this X4 keyboard...goddamn I''m annoyed.
This may be just the beer talking, and I realize it really makes no sense, but I can't help but wonder what goes though your head when you do something like that. It's sorta like how you made a "A_JumpIfHealthLower(-30,"Gibdeath")" instead of just setting a GibHealth of 30 for the actor which would've done the same thing.
Again, I mean no disrespect but when I'm drunk I tend to talk more than I usually do, and I generally want to know what you are thinking about when you do some of these (amateur?) mistakes. (hell, maybe I'm the amateur!).
EDIT: I just went through and read of some of what I have wrote... I laughed. I hope you don't tale what I say hostile, but more of a guy who loves DOOM and really appreciates all the work that was done in making all the sprites in the extra animations. I've had to backspace nearly a hundred times on this X4 keyboard...goddamn I''m annoyed.